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Specified the type of AA in OGL AA settings #2822

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merged 1 commit into from Aug 12, 2015

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Helios747
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One little UI quirk that mislead me on what Dolphin actually does is the anti-aliasing setting. In OGL it only says "2x, 4x, 8x" and "4x SSAA". To me that's pretty weird and doesn't tell me what the others are. Considering there's a zillion different forms of AA, I think that it would be better to be verbose with what those other settings are. IMO this is a pretty safe change. It takes up no additional UI space. Doesn't even stretch the drop down box.

However, I'm slightly concerned why the AA UI labels were in OGL's video backend and not the videoconfigdialog.cpp file. So I did extensive testing with ZTP in the titlescreen and frame advancing between AA settings to make sure I didn't break anything and AA modes still worked as designed. If others could test this as well that would be very nice. Thanks.

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@lioncash
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looks fine

@MayImilae
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aserna3, I'm pretty sure the AA UI labels are in OGL's video backend because they are OGL specific. D3D has an entirely different system for AA that's driver based and outside of our control! You may want to ask degasus and HdkR about that. So I'm glad you didn't change that.

Anyway, it looks fine to me!

lioncash added a commit that referenced this pull request Aug 12, 2015
Specified the type of AA in OGL AA settings
@lioncash lioncash merged commit 2c3025e into dolphin-emu:master Aug 12, 2015
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