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PixelShaderGen: Always divide the texture coordinates by q. #4197

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merged 1 commit into from Sep 7, 2016

Commits on Sep 7, 2016

  1. PixelShaderGen: Always divide the texture coordinates by q.

    Some games will set q to a different value than 1.0 through
    texture matrix manipulations. It seems the console will still
    do the division in that case.
    CrossVR committed Sep 7, 2016
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