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PixelShaderGen: Always divide the texture coordinates by q. #4197
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Some games will set q to a different value than 1.0 through texture matrix manipulations. It seems the console will still do the division in that case.
Confirmed to be the correct behavior with a hardware test |
Reviewed 1 of 1 files at r1. Comments from Reviewable |
FifoCI detected that this change impacts graphical rendering. Here are the behavior differences detected by the system:
automated-fifoci-reporter |
Very unexpected result, but if it's validated by a hw test, LGTM |
Does anyone have the escape from bug island to test whether the map is properly aligned? |
I don't, but I will try to keep an eye out for it. |
Some games will set q to a different value than 1.0 through texture postmatrix manipulations. It seems the console will still do the division in that case.
Fixes the map being up-side down in Fishing Resort.
This change is