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Fix evdev threading #4493
Fix evdev threading #4493
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Note: This probably means our approach of populating from udev isn't safe to be called multiple times.
@@ -349,7 +349,6 @@ long CISOProperties::GetElementStyle(const char* section, const char* key) | |||
void CISOProperties::CreateGUIControls() | |||
{ | |||
const int space5 = FromDIP(5); | |||
const int space10 = FromDIP(10); |
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@@ -184,7 +184,6 @@ class XFBSource final : public XFBSourceBase | |||
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private: | |||
std::unique_ptr<TextureCache::TCacheEntry> m_texture; | |||
VkFramebuffer m_framebuffer; |
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} | ||
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void Init() | ||
{ | ||
s_devnode_name_map.clear(); | ||
PopulateDevices(); |
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leoetlino | it looks good to me, but I can't test it since I'm not affected by the issue Also LGTM |
stuff, idk, I'm tired