RenderBase: Fix a VirtualXFB crash #5050
Closed
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Since PR #4999 every backend is crashing when using VirtualXFB in both Release and Debug builds on Windows.
The
g_renderer
variable is set withstd::make_unique<Renderer>();
. The thing is, RendererBase's constructor indirectly dereferenceg_renderer
by callingCalculateTargetSize()
which is callingFramebufferManagerBase::ScaleToVirtualXfbWidth/Height
and might dereference something that is not initialized.Not sure if it's the right way to patch it. At least, it prevents it to crash.
Ready to be reviewed and merged.