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Vertex loader: reduce dependency on global state #672
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} | ||
else | ||
{ | ||
ProgramShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components); | ||
ProgramShaderCache::SetShader(DSTALPHA_NONE,nativeVertexFmt->m_components); |
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@@ -123,11 +124,35 @@ static VertexLoader* RefreshLoader(int vtx_attr_group) | |||
return g_VertexLoaders[vtx_attr_group]; | |||
} | |||
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static NativeVertexFormat* GetNativeVertexFormat(const PortableVertexDeclaration& format, | |||
u32 components) |
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Looks good to me |
delroth
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Jul 26, 2014
Vertex loader: reduce dependency on global state
degasus
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Aug 15, 2014
This fix a performance regression of PR dolphin-emu#672.
degasus
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Aug 16, 2014
This fix a performance regression of PR dolphin-emu#672.
MikeRavenelle
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Sep 2, 2014
This fix a performance regression of PR dolphin-emu#672.
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Requirement to make VertexLoader more testable. Now it can be tested in isolation without requiring a NativeVertexFormat implementation and without having to setup fake global VAT stuff.
Still remaining (but not critical):