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Fix runtime stereoscopy mode switching #8375

Merged
merged 2 commits into from
Oct 2, 2019
Merged

Fix runtime stereoscopy mode switching #8375

merged 2 commits into from
Oct 2, 2019

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stenzek
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@stenzek stenzek commented Oct 1, 2019

What the title says. Also removes the geometry shader in EFB2RAM pipelines, it was not needed as there is never a second layer for the RAM texture (only the left eye is used).

Fixes broken stereoscopy when switching on/off at runtime.
Only the left eye is used when creating the RAM copy.
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@jordan-woyak jordan-woyak left a comment

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It works! Thanks!

@stenzek stenzek merged commit dafb017 into dolphin-emu:master Oct 2, 2019
@stenzek stenzek deleted the stereo-switch branch October 2, 2019 00:55
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