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Reword "Please avoid forcing Dolphin to use MSAA by the driver" message #8942

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Jul 8, 2020
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8 changes: 4 additions & 4 deletions Source/Core/VideoBackends/OGL/Render.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -717,10 +717,10 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
// MSAA on default framebuffer isn't working because of glBlitFramebuffer.
// It also isn't useful as we don't render anything to the default framebuffer.
// We also try to get a non-msaa fb, so this only happens when forced by the driver.
PanicAlert("MSAA on default framebuffer isn't supported.\n"
"Please avoid forcing Dolphin to use MSAA by the driver.\n"
"%d samples on default framebuffer found.",
samples);
PanicAlertT("The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need to "
"turn this off in the graphics driver's settings in order for Dolphin to work.\n\n"
"(MSAA with %d samples found on default framebuffer)",
samples);
bSuccess = false;
}

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