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Installation fails on Error: apple/apple/game-porting-toolkit 1.1 did not build
#9
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Error: apple/apple/game-porting-toolkit 1.1 did not build
Error: apple/apple/game-porting-toolkit 1.1 did not build
Error: apple/apple/game-porting-toolkit 1.1 did not build
Which Xcode (or Command Line utilities) are you using? |
Me too on macOS Sonoma 14.4 (23E214) M2. What's the way out? brew -v install apple/apple/game-porting-toolkit `bison -o dlls/d3dcompiler_33/asmshader.tab.c -d /private/tmp/game-porting-toolkit-20240324-68513-1jm8mg/wine/dlls/d3dcompiler_43/asmshader.y ==> Formula |
There seems to be many similar report (including probably by you) on Apple's developer forums: Apple bug report. Linked here in the unlikely event somebody at Apple actually answers. I will try to reproduce this with an installation from scratch, the only suspicion I have so far is some silent version update of a dependency that breaks the build, update will follow. |
Unfortunatelly, the build for Apple's game-porting-toolkit is currently internally broken when trying to build Wine's So for the time being this is broken. I will update the main page with a warning. Thank you for reporting. I'll update if anything changes. |
A workaround is to use the Whisky-App which uses built-in toolkit versions from Jan-24: |
Thanks for your help @domschl 🤝 |
Ok, here's the solution: Building of the game porting toolkit works only up to and including Command Line Tools 15.1. One can use |
Working solution has been posted on Apple Developer forum which is using Xcode 15.1 instead of the most recent Xcode 15.3. |
I get the above error after running
The following part of the output appears to be where the problem occurs:
I'm running macOS Sonoma 14.3.1 (23D60) on an Apple M2 MacBook Pro.
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