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Skyrim Community Shaders

SKSE core plugin for community-driven advanced graphics modifications.

Nexus

Requirements

  • Any terminal of your choice (e.g., PowerShell)
  • Visual Studio Community 2022
    • Desktop development with C++
  • CMake
    • Edit the PATH environment variable and add the cmake.exe install path as a new value
    • Instructions for finding and editing the PATH environment variable can be found here
  • Git
    • Edit the PATH environment variable and add the Git.exe install path as a new value
  • Vcpkg
    • Install vcpkg using the directions in vcpkg's Quick Start Guide
    • After install, add a new environment variable named VCPKG_ROOT with the value as the path to the folder containing vcpkg

User Requirements

Register Visual Studio as a Generator

  • Open x64 Native Tools Command Prompt
  • Run cmake
  • Close the cmd window

Clone and Build

Open terminal (e.g., PowerShell) and run the following commands:

git clone https://github.com/doodlum/skyrim-community-shaders.git --recursive
cd skyrim-community-shaders
.\BuildRelease.bat

CMAKE Options (optional)

If you want an example CMakeUserPreset to start off with you can copy the CMakeUserPresets.json.template -> CMakeUserPresets.json

AUTO_PLUGIN_DEPLOYMENT

  • This option is default "OFF"
  • Make sure "AUTO_PLUGIN_DEPLOYMENT" is set to "ON" in CMakeUserPresets.json
  • Change the "CommunityShadersOutputDir" value to match your desired outputs, if you want multiple folders you can separate them by ; is shown in the template example

AIO_ZIP_TO_DIST

  • This option is default "OFF"
  • Make sure "AIO_ZIP_TO_DIST" is set to "ON" in CMakeUserPresets.json
  • This will create a CommunityShaders_AIO.7z archive in /dist containing all features and base mod

ZIP_TO_DIST

  • This option is default "ON"
  • Make sure "ZIP_TO_DIST" is set to "ON" in CMakeUserPresets.json
  • This will create a zip for each feature and one for the base Community shaders in /dist containing

When using custom preset you can call BuildRelease.bat with an parameter to specify which preset to configure eg: .\BuildRelease.bat ALL-WITH-AUTO-DEPLOYMENT

When switching between different presets you might need to remove the build folder

License

Default

GPL-3.0-or-later WITH Modding Exception AND GPL-3.0 Linking Exception (with Corresponding Source).
Specifically, the Modded Code is Skyrim (and its variants) and Modding Libraries include SKSE and Commonlib (and variants).

Shaders

See LICENSE within each directory; if none, it's Default