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Compiler threads may be changed in the
Advanced->Compiler Threads
menu. Defaults to the available cores - 1, but may be adjusted from 1 to
maximum cores. Compiler threads also have been changed to
background
priority to prevent lock ups on start.
Switch to BS:thread_pool to abstract thread management and avoid
overhead of killing and starting threads. Instead, only add jobs to
pool when the number of active and queued threads is less than the
limit. The reason it's total and not just active is to avoid the case
where all tasks are dumped into the thread pool since the thread pool is
at the hardware maximum.
During compilation, one manager job is spawned to handle task
allocation and the remaining threads do the compilation work.
Users can now skip shader compilation before it is finished. Shader
compilation will continue using backgroundCompilationThread setting.
Users are also warned that this can result in visual errors or
stuttering while shaders are compiling.