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Various developer improvements for shader compilation #35

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merged 6 commits into from
Aug 7, 2023

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alandtse
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Please note the change to menu open status. We definitely needed it in VR since our res is much smaller, but you may want to revert that or cherry pick the other changes.

alandtse and others added 6 commits July 29, 2023 00:17
Changes to a global define instead of per shader.
Add DeveloperMode and IsShaderEnabledAdded helper functions to identify
what shaders are enabled. Also clarifies developer mode is when log
level is trace or debug.
By default the features tab is the only meu that starts open. This
probably should turn into an INI option.
eyeOffset is no longer needed since we figured out the structure.

Fixes a reported shimmering in right eye.
@alandtse
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Note, I added a VR required fix to the end. Traveling so didn't have time to branch it off.

@TheRiverwoodModder
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PR looks good, and it fixes the issue of the grass shader shimmering in the right eye.

@doodlum doodlum merged commit 84674fd into doodlum:main Aug 7, 2023
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3 participants