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chore: release 0.6.0 #69
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Owner
doodlum
commented
Aug 31, 2023
•
edited by alandtse
edited by alandtse
- Light Limit Fix feature
- Miscellaneous optimisations and bug fixes
- VR support for the lighting shader
- VR support for the features Grass Collision, and Complex Parallax Materials
- Implemented EASTL and DirectXMath
- Switched submodule to CommonLibVR
Currently eyes do not match for particle lights and grids
Expanded test section of AddCachedParticleLights to include dimmer calculation. This results in pulling in eye_Index and static lightFade floats.
Testing showed that the WS values were the same across eyes; but there was complexity since the lights were being added for each eye pass. By simplifying to left eye, we avoid that bug.
Fix VR compilation
alandtse
approved these changes
Aug 31, 2023
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LGTM
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