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chore: polish Feature menus #82

Merged
merged 3 commits into from
Sep 7, 2023
Merged

chore: polish Feature menus #82

merged 3 commits into from
Sep 7, 2023

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TheRiverwoodModder
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  • All options now have tooltips added.
  • Tooltip text in TextWrapped has been converted into tooltips.
  • Some organizational updates to the different sections.

@alandtse alandtse changed the title chore: Some polishing of the Feature menus chore: polish Feature menus Sep 3, 2023
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@alandtse alandtse left a comment

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LGTM.

@alandtse
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alandtse commented Sep 3, 2023

@doodlum you can change it to squash so you can collapse the name to conform with our naming convention.
image

I tend to squash when I want to streamline the history and don't care about all the individual commits that brought it in. I think for large feature branches where we do a lot of work, merge is appropriate but for small ones like this, it's best to clean the history.

@doodlum doodlum merged commit bc9bdb4 into doodlum:dev Sep 7, 2023
3 checks passed
doodlum added a commit that referenced this pull request Sep 13, 2023
* chore: polish Feature menus (#82)

* Some polishing of the Feature menus

* style: 🎨 apply clang-format changes

---------

Co-authored-by: TheRiverwoodModder <TheRiverwoodModder@users.noreply.github.com>

* docs: improve compilation instructions (#85)

* Update README.md

Rework of Readme's instructions to help clarify installation and configuration of requirements to compile Community Shaders.

* Update README.md

* Update README.md

* Update README.md

* Update README.md

Removed explicit install instructions for Vcpkg in the event changes are made upstream to its installation process.

* Update README.md

* feat: add NPC grass collision (#79)

* fix: fix bug where collisionCount always 0

It now will remember the last value from the prior frame.

* feat: add npc grass collision

Allows NPCs to cause grass collisions. This is more costly than the
player only version. However, additional settings have been added to
tune quality over performance. We should ask testers for good defaults.

The commit currently enables NPC collisions by default. We can disable
with maxDistance set to 0.

* style: 🎨 apply clang-format changes

* Some polishing of the Feature menus

* style: 🎨 apply clang-format changes

* chore: convert to popups in menu

---------

Co-authored-by: TheRiverwoodModder <125157333+TheRiverwoodModder@users.noreply.github.com>
Co-authored-by: TheRiverwoodModder <TheRiverwoodModder@users.noreply.github.com>

* feat: improve ShaderCache (#86)

* feat: improve ShaderCache

* Add error message when compiler failure detected. Error may be hidden
but menu will be in red font to indicate failure state.
* Add statistics to compilation message and advanced options, including
estimated completion time and data on failures and cache hits.
* Add setting to change the Compiler Thread count. This may allow users
to avoid crashes and unresponsiveness.
* Fix logic to detect failed shaders appropriately and avoid infinite
compilation bug.
* Fix bug where Shader Defines would not load if loglevel was malformed.

closes #71

* fix: fix hashkey to avoid hashing on descriptor

Remove descriptor from string generated for hashkeys. On 1.5.97, I see
3.8K worth of hits which may be the permutations discussed here (# 72).

* fix: set bLandSpecular to support Terrain Parallax (#88)

* refactor: remove redundant state load

* fix: set bLandSpecular to support Terrain Parallax

bLandSpecular may be disabled by certain mod lists and is necessary for
terrain parallax. This will force the setting to true when Terrain
Parallax is enabled.

* docs: simplify build commands

* build: fix subsurface directory structure

Auto deploy scripts were broken due to missing Shaders subdirectory in
/Features

* build: list features for auto deployment

* feat: enable VR building for SSS

* style: clang format

---------

Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>
Co-authored-by: TheRiverwoodModder <125157333+TheRiverwoodModder@users.noreply.github.com>
Co-authored-by: TheRiverwoodModder <TheRiverwoodModder@users.noreply.github.com>
Co-authored-by: AceAmir <73254124+AceAmir@users.noreply.github.com>
Co-authored-by: Pentalimbed <76898260+Pentalimbed@users.noreply.github.com>
alandtse added a commit to alandtse/skyrim-community-shaders that referenced this pull request Sep 15, 2023
* chore: polish Feature menus (doodlum#82)

* Some polishing of the Feature menus

* style: 🎨 apply clang-format changes

---------

Co-authored-by: TheRiverwoodModder <TheRiverwoodModder@users.noreply.github.com>

* docs: improve compilation instructions (doodlum#85)

* Update README.md

Rework of Readme's instructions to help clarify installation and configuration of requirements to compile Community Shaders.

* Update README.md

* Update README.md

* Update README.md

* Update README.md

Removed explicit install instructions for Vcpkg in the event changes are made upstream to its installation process.

* Update README.md

* feat: add NPC grass collision (doodlum#79)

* fix: fix bug where collisionCount always 0

It now will remember the last value from the prior frame.

* feat: add npc grass collision

Allows NPCs to cause grass collisions. This is more costly than the
player only version. However, additional settings have been added to
tune quality over performance. We should ask testers for good defaults.

The commit currently enables NPC collisions by default. We can disable
with maxDistance set to 0.

* style: 🎨 apply clang-format changes

* Some polishing of the Feature menus

* style: 🎨 apply clang-format changes

* chore: convert to popups in menu

---------

Co-authored-by: TheRiverwoodModder <125157333+TheRiverwoodModder@users.noreply.github.com>
Co-authored-by: TheRiverwoodModder <TheRiverwoodModder@users.noreply.github.com>

* feat: improve ShaderCache (doodlum#86)

* feat: improve ShaderCache

* Add error message when compiler failure detected. Error may be hidden
but menu will be in red font to indicate failure state.
* Add statistics to compilation message and advanced options, including
estimated completion time and data on failures and cache hits.
* Add setting to change the Compiler Thread count. This may allow users
to avoid crashes and unresponsiveness.
* Fix logic to detect failed shaders appropriately and avoid infinite
compilation bug.
* Fix bug where Shader Defines would not load if loglevel was malformed.

closes doodlum#71

* fix: fix hashkey to avoid hashing on descriptor

Remove descriptor from string generated for hashkeys. On 1.5.97, I see
3.8K worth of hits which may be the permutations discussed here (# 72).

* fix: set bLandSpecular to support Terrain Parallax (doodlum#88)

* refactor: remove redundant state load

* fix: set bLandSpecular to support Terrain Parallax

bLandSpecular may be disabled by certain mod lists and is necessary for
terrain parallax. This will force the setting to true when Terrain
Parallax is enabled.

* docs: simplify build commands

* build: fix subsurface directory structure

Auto deploy scripts were broken due to missing Shaders subdirectory in
/Features

* build: list features for auto deployment

* feat: enable VR building for SSS

* style: clang format

---------

Co-authored-by: doodlum <15017472+doodlum@users.noreply.github.com>
Co-authored-by: TheRiverwoodModder <125157333+TheRiverwoodModder@users.noreply.github.com>
Co-authored-by: TheRiverwoodModder <TheRiverwoodModder@users.noreply.github.com>
Co-authored-by: AceAmir <73254124+AceAmir@users.noreply.github.com>
Co-authored-by: Pentalimbed <76898260+Pentalimbed@users.noreply.github.com>
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3 participants