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A 2D animation program based on MyPaint
Python C C++
branch: master

Merge latest changes from MyPaint HEAD

Conflicts:
	gui/drawwindow.py
latest commit 2cdb865dec
@davissorenson davissorenson authored
Failed to load latest commit information.
backgrounds update background patterns by MrMamurk
brushes pixel brushes: add snap_to_pixel
brushlib brushlib: Add const some more places
desktop fix icons: 256px icon was not in correct place
doc Merge MyPaint HEAD
glade Statusbar: add extra required widgets (NFC)
gui Merge latest changes from MyPaint HEAD
lib Merge Dopey with MyPaint HEAD
palettes palettes: license change for All_color_choice.gpl
pixmaps Merge upstream MyPaint up to current master (93e37d8)
po Czech localization by Pavel Fric
svg flood-fill: complete implementation
tests Merge upstream MyPaint up to current master (93e37d8)
.gitattributes git: treat .svg files as binary
.gitignore Add MyPaint's ORA thumbnailer binary that it builds to the .gitignore…
COPYING fixed outdated addresses in COPYING
COPYING.cursors application: add central compositing cursor cache
LICENSE icons: revamp and cleanup
README.animation Add frame rate option to player. WARNING: At the moment this is a pla…
README.gegl gegl: Add plan with milestones to README.gegl
README.gtk3 gtk3: formally drop support for PyGTK, update docs
README.md Update README.md to reflect the new project name. Progress on #10.
README.mypaint Merge branch 'mypaint-head', up to commit before first conflicting co…
SConscript Fix #15, change name of binary to dopey
SConstruct Build: Make OpenMP usage opt-out
changelog changelog update
mypaint-gegl.py lib: Make the C++ part of TiledSurface a member, not base class
mypaint.py logging: pretty colours, and --logfile now copies
release.sh build: burn in git revision and timestamp

README.md

Dopey

Dopey is a program for traditional 2D animation based on MyPaint and an old fork of it, xsheet-mypaint by Manuq. In May 2013, I forked xsheet-mypaint, updated it to MyPaint HEAD, and started adding features.

This program is not endorsed or supported by any of the MyPaint developers, but we can all agree that they're pretty rockin' because they make the fantastic paint backend and most of the UI that Dopey relies on so much.

Building, MyPaint credits, and License

For building instructions and information about the contributors to MyPaint, see README.mypaint. For information about the license of this program, see LICENSE.

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