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Mortal Kombat Trilogy will hang if joysticktype=none
#1241
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@nemo93 - sorry for delay on this one. |
No need to apologize. Take all time you need, no rush. Good you were able to reproduce. I've just tested with this "morning" master but unfortunately this time no mappings are working whatsoever. With any games I've tested with (these mappings were working fine before). It's like |
Thank you, @nemo93 - reproduced on my side. Unrelated - but given we're in |
@nemo93 - hopefully better results in the PR. Thankful for any further testing you can do on the |
@kcgen this time it works flawless. Thank you for that. I haven't had time to go through an extended testing session yet MKT works perfectly. The few other mappings tested from other games have no issue at all. I'm closing this one off. I agree |
@nemo93 - more candidate names for the mapping-only / invisible in DOS mode:
Feel free to add a vote and your name 👍 |
Describe the bug
Mortal Kombat Trilogy gave me a headache... Indeed the game was always hanging at the same spot (the dragon head logo right after the bunch of company logos). The game hangs there forever yet you can still hear the sound of the next screen (which is normally a text scrolling with Goro's cave as background). You can only Ctrl+F9.
I realize I was facing the issue only when my xbox controller was switched ON. When switched OFF no problem whatsoever.
This is an annoying bug though as I can't properly use the mapper as I must declare a joystick in my conf file otherwise game will hang. Here's the exact behaviour in various scenarii:
joysticktype=none
+ controller ON (with or without a mapper file)joysticktype=none
+ controller OFFjoysticktype=disabled
+ controller ONjoysticktype=auto
(or any other value except none ) + controller ONTo Reproduce
Have the game running with a controller switched ON and with
joysticktype=none
then wait for the "dragon head logo". Please note it's the only game tested so far doing this.Expected behaviour
Game to work as expected + being able to set
joysticktype=none
while a controller is ON in order to bind it with the mapper.Environment:
Additional context
Issue: #1111
Change: #1166
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