-
Notifications
You must be signed in to change notification settings - Fork 4.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Debugger.Launch not working on MacOS #41029
Comments
Tagging subscribers to this area: @tommcdon |
If I'm following the code right, runtime/src/coreclr/src/debug/ee/debugger.cpp Lines 7057 to 7059 in 383295b
I.e. it does nothing, it only fails.
runtime/src/coreclr/src/debug/ee/debugger.cpp Lines 6711 to 6716 in 383295b
|
Thanks for the clarification. Left a note that this is not supported on Linux or MacOS, and ended up debugging by creating a custom Run Configuration on VS. |
@thepalbi you can click the pencil in the top right of the documentation topic to fix stuff like this -- I did it in this case. |
Description
A few days ago, while playing around with Coyote I find out there was an issue while using a command that supposedly launches a debugger, and wait until you attach it to continue execution. This feature is not working in MacOS, but they suggested trying adding a
to trigger the debugging. This is also not working in MacOS (when running a program directly from the CLI). However, I'm able to debug from VS. Also checked, and the call to
Debugger.Launch
is returning true, as if it executed correctly.Is it possible there's no support for this use-case in MacOS?
Also tried this small program:
And still getting not the expected behavior. Tried both with
dotnet run
, and building a standalone.Configuration
Regression?
Other information
The text was updated successfully, but these errors were encountered: