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When Engine.travelTo() is called, instead of moving to the specified module, it increments the panelIndex to the supposed location of the module. In normal gameplay, this shouldn't be an issue, but I am writing a little bit of extra content (a new tab) and this suddenly becomes an issue. I will start trying to find a solution for this, but if anyone else has any suggestions or other input, I'd appreciate the help. I'm experienced in JS, but not so much with reading other people's syntax.
For the time being, I've worked around this with the :nth-child selector.
The text was updated successfully, but these errors were encountered:
When
Engine.travelTo()
is called, instead of moving to the specified module, it increments thepanelIndex
to the supposed location of the module. In normal gameplay, this shouldn't be an issue, but I am writing a little bit of extra content (a new tab) and this suddenly becomes an issue. I will start trying to find a solution for this, but if anyone else has any suggestions or other input, I'd appreciate the help. I'm experienced in JS, but not so much with reading other people's syntax.For the time being, I've worked around this with the
:nth-child
selector.The text was updated successfully, but these errors were encountered: