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For instance, creating a face-centered grid or volume particle emitter takes significant number of parameters for their constructor. Adopting a builder pattern would be nice. Grid family does have simple builders, it is not really the builder for that purpose.
The text was updated successfully, but these errors were encountered:
This commit introduces new builder API (#41) to help the scene creation using C++ much easier. The builders are supported for most of the "actor" classes such as solvers, emitters, colliders, surfaces, and grids (#11). This change makes the example codes more readable as well (#28).
For instance, creating a face-centered grid or volume particle emitter takes significant number of parameters for their constructor. Adopting a builder pattern would be nice. Grid family does have simple builders, it is not really the builder for that purpose.
The text was updated successfully, but these errors were encountered: