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Difficulty changes

dr3ams edited this page Nov 7, 2022 · 1 revision

Mod: Majrusz's Progressive Difficulty

The game gets more difficult after reaching certain milestones. Difficulty also scales with Regional Difficulty to keep Minecraft style.

  • Normal Mode starts at the beginning of the game.
  • Expert Mode starts when you (or someone on a server) defeat the Wither.
  • Master Mode starts when you (or someone on a server) defeat the Ender Dragon.

Normal Mode changes

  • Skeletons may spawn in a group

    (1-3 Skeletons and a leader)

    (up to 25% chance*)

  • Zombies may spawn in a group underground (with mining tools)

    (1-3 Zombies and a leader)

    (up to 25% chance*)

  • Creepers on explosion may spawn Creeperling (new, smaller version of Creeper)

    (25.0% chance for 1-2 Creeperling)

  • fall damage causes Slowness and Nausea

    (effects duration and amplifier depend on fall damage)

  • drowning damage causes Nausea and Weakness

    (effects duration depends on time drowning)

  • killing 100 undead causes a new raid to start: Undead Army

    (on a server every player has its own counter)

  • Evokers may spawn with Totem of Undying

  • animals (like Wolves), Zombies, and Spiders can bite you causing Bleeding

    (up to 20% chance*)

    (-10% chance for each armor piece equipped*)

  • arrows and direct damage from sharp items (tools, weapons, shears) also can cause Bleeding

    (up to 20% chance*)

    (-5% chance for each armor piece equipped*)

  • touching a cactus also may cause Bleeding

    (100% chance*)

    (-10% chance for each armor piece equipped*)

  • you receive a Angler Treasure Bag for every 20 items you fished


*If there is an asterisk next to the feature, it means that this value is scaled by the Clamped Regional Difficulty!

(actual values may change from time to time and not get updated on wiki)


Expert Mode changes

  • loot has a 20% chance to be doubled

    (except Nether Star and Totem of Undying)

  • experience from all sources is increased by 20%

  • all monsters have their health and damage increased by 15%

    (at night the bonus is doubled to 30%)

    (works on monsters from other mods)

  • Illusioner spawn naturally during the night

  • new Tank spawns naturally during the night

  • Piglins may spawn in a group

    (1-3 Piglins and a leader)

    (up to 25% chance*)

  • Creepers on explosion may spawn more Creeperlings

    (66.6% chance for 1-2 Creeperlings)

  • Creepers now take only 20% of the damage from explosions

  • Jockey now spawns more often

    (every Spider has up to 12.5% chance* to be a Jockey)

  • Spiders have a chance to poison enemies on attack

    (up to 25% chance*)

  • Drowned trident attack spawn lightning bolt

  • Slimes have a chance to inflict Slowness effect

    (up to 30% chance*)

  • Wither Skeletons may spawn with the Wither Sword instead of the Stone Sword (up to 50% chance*)

  • Undead Army now has 4 waves

    (instead of 3 waves)

  • undead spawned during the Undead Army are twice as likely to have enchanted items

    (up to 25% chance*)

  • undead spawned during the Undead Army are twice as likely to have armor pieces

    (up to 50% chance*)

  • Undead Army gives 100% more experience for completing it

  • Bleeding II is now always applied instead of Bleeding I

  • whenever you die from Bleeding or you are killed by a Zombie there spawns a special Zombie with your head

  • you receive a Angler Treasure Bag for every 15 items you fished

    (instead of every 20 items)


*If there is an asterisk next to the feature, it means that this value is scaled by the Clamped Regional Difficulty!

(actual values may change from time to time and not get updated on wiki)


Master Mode changes

  • loot has a 40% chance to be doubled (instead of 20% chance)

    (except Nether Star and Totem of Undying)

  • experience from all sources is increased by 40% (instead of 20% chance)

  • all monsters have their health and damage increased by 30% (instead of 15%)

    (at night the bonus is doubled to 60%)

    (works on monsters from other mods)

  • Phantoms may inflict Levitation

    (up to 50% chance*)

  • Endermans may teleport target on hit

    (up to 40% chance*)

  • Shulkers may inflict Blindness effect

    (up to 50% chance*)

  • Creepers on explosion may spawn more Creeperlings

    (66.6% chance for 1-3 Creeperlings)

  • Undead Army now has 5 waves

    (instead of 4 waves)

  • undead spawned during the Undead Army are quadruple as likely to have enchanted items

    (up to 50% chance*)

  • undead spawned during the Undead Army are thrice as likely to have armor pieces

    (up to 75% chance*)

  • Undead Army gives 200% more experience for completing it (instead of 100%)

  • Bleeding III is now always applied instead of Bleeding II

  • you receive a Angler Treasure Bag for every 10 items you fished

    (instead of every 15 items)


*If there is an asterisk next to the feature, it means that this value is scaled by the Clamped Regional Difficulty!

(actual values may change from time to time and not get updated on wiki)


Values updated: 07.11.2022

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