This repository contains bindings for writing Allegro 5 games in Go. Obviously, in order for them to work, you'll need to already have a working Allegro 5 development environment set up.
Function documentation is included in the source, but it's pulled directly from Allegro's C API documentation, so not everything will line up as far as parameters and return values. However, the C API maps pretty well to the Go API, so if you're familiar with the patterns (e.g.
error's instead of boolean success values, multiple return values instead of output parameters, object functions as instance methods on structs), then it shouldn't be hard to figure out what's going on.
A number of Allegro functions are blacklisted (via the
blacklist file) because they either a) overlap with existing Go functionality, like UTF-8 support, or b) are too low-level and probably shouldn't be implemented in Go anyway, like registering new bitmap loaders. These exceptions aside, the bindings officially have 100% method coverage as of Allegro 5.0.10. You can verify this by running
go test coverage_test.go; any methods found in a header file that aren't covered somewhere in the bindings will show up as unit test failures.
Before installation, be sure to get the source by running
go get -d github.com/dradtke/go-allegro.
Install Allegro 5 through your favorite package manager, ensure that it's registered with
pkg-config, then run
go install github.com/dradtke/go-allegro/allegro.
Download the Allegro 5 binaries here and extract the root folder somewhere.
ALLEGRO_HOME environment variable to this folder's absolute path, and set
ALLEGRO_VERSION to the version of Allegro downloaded, e.g. 5.0.10. You can also optionally set
ALLEGRO_LIB to reflect which version you want to link against; the default value is
Once that's done, run the included
setenv.bat, and if no errors were reported, then you can then build and install the library as usual.