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Merge pull request #1 from dreadpon/dreadpon-issue-templates
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Update issue templates
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dreadpon committed Jun 20, 2022
2 parents 3283e07 + cd5ea44 commit 3175a7a
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44 changes: 44 additions & 0 deletions .github/ISSUE_TEMPLATE/bug_report.md
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---
name: Bug report
about: Create a bug report to help improve this project
title: "[BUG]"
labels: ''
assignees: dreadpon

---

**Godot version**
*Specify a numerical Godot version you are using. Include Git commit hash if possible.*
Example:
"3.4.2 (45eaa2d), 3.4.4 (419e713), etc."


**Plugin version**
*Specify a numerical Spatial Gardener version you are using. Include Git commit hash if possible.*
Example:
"0.1.0 (3283e07), etc."


**Platform**
*What platform you were using, when you encountered this bug?*
Example:
"Windows 10, MacOS, etc."


**Issue description**
*Describe your issue. What is expected to happen? What actually happened?*
Example:
"I entered Konami code and my PC blue-screened
I expected some cool easter egg instead"


**Steps to Reproduce**
*Describe steps for others to reproduce this issue*
Example:
"1. Go to ...
2. Click on ...
3. Observe the ..."


**Minimal reproduction project**
*If applicable, please paste a link to minimal reproduction project that shows this issue in action.*
31 changes: 31 additions & 0 deletions .github/ISSUE_TEMPLATE/feature_request.md
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---
name: Feature request
about: Suggest an idea for this project
title: "[FEATURE REQUEST]"
labels: ''
assignees: dreadpon

---

**Describe the problem you're trying to solve in your project**
*Give a brief description of what kind of project you're working on and what problem or limitation made you request a feature.*
Example:
"I'm working on a parkour game and I need my trees to collide with the player."


**Describe a feature you consider and how it will help you**
*Tell what your feature will do, how you would use it and how often.*
Example:
"Tree collision can be incorporated into existing LOD variants - that way it can even be freed dynamically or simplified. I would update all my tree `Plants` with physics bodies and use them throrought all my levels."


**Describe alternatives you've considered**
*A clear and concise description of any alternative solutions or features you've considered.*
Example:
"It's possible to iterate manually on all octree memebers, but tree collision seems like such a basic functionality, that it should be in the core plugin."


**Describe how you imagine it would work. With code, pseudo-code, diagram or a drawing**
*Give a breakdown from a technological perspective. Provide examples of similar functionality if possible.*
Example:
"Instead of referencing a mesh, LOD variants should be their own resource - housing both the mesh and a physics body. Whenever an instance is added or removed - update physics bodies as well."

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