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Bad looking orange selection's bounding box when using the brush #31
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Could you please provide a screenshot to illustrate what you mean by "selection area" and "ugly"? |
Weird that it works. Shouldn't the holder node account for selection's bounding box also? |
as it is a node not a node3d |
Not sure how I feel about that. I'll have to research if it may cause potential problems with transforms and node hierarchy first... |
I tested it, and it works perfectly. |
Looks good on my side, implemented in [9a4c89f]. |
Godot version
4.1.1
its not the big problem I fix it by just just adding a holder node as a parent of paint_brush_node
replace this line :
owned_spatial.add_child(paint_brush_node)
with this:
var holder:Node = Node.new()
owned_spatial.add_child(holder)
holder.add_child(paint_brush_node)
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