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  1. Procedural-Terrain-Generation Procedural-Terrain-Generation Public

    Procedural terrain generation using perlin noise.

    C++ 6

  2. Beat-Samurai Beat-Samurai Public

    A Realtime Beat Detection based game made in Unity

    C# 1

  3. Raytracer Raytracer Public

    Raytracer with capabilities to generate spheres and triangles using Blinn Phong shading. Reflective and dielectric materials can be rendered as well along with shadows of objects

    C++

  4. DinoGame DinoGame Public

    Game similar to one found in the google chrome browser made in unreal using blueprints

  5. plantsVSzombies plantsVSzombies Public

    Plants vs Zombies Game

    Java

  6. Phong-and-Gourad-Shading Phong-and-Gourad-Shading Public

    Program that can construct sphere using triangle as a primitive and performs Phong and Gourad shading on the resulting sphere

    C++