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Procedural-Terrain-Generation
Procedural-Terrain-Generation PublicProcedural terrain generation using perlin noise.
C++ 6
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Raytracer
Raytracer PublicRaytracer with capabilities to generate spheres and triangles using Blinn Phong shading. Reflective and dielectric materials can be rendered as well along with shadows of objects
C++
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DinoGame
DinoGame PublicGame similar to one found in the google chrome browser made in unreal using blueprints
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Phong-and-Gourad-Shading
Phong-and-Gourad-Shading PublicProgram that can construct sphere using triangle as a primitive and performs Phong and Gourad shading on the resulting sphere
C++
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