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Nintendo Wii U Static Payload Collection

Usage

GitHub hosted

Open http://git.io/wiiuhax on your Wii U.

Self-Hosting

Download the www branch and copy the wiiu-payloads-www on any webserver (only HTML is used, no server-side languages).

Update the payloads

Linux

To update the payloads, copy (overwrite) the new files from loadiine_gx2 and homebrew_launcher and launch:

./compile_payloads.sh www/*

If you have an error, you need to install mono (suggested) or wine.

Windows

Easy way

Install msys2 or Cygwin and follow the procedure for Linux.

Hard way

Unpack the new files from loadiine_gx2 and homebrew_launcher in a directory

Use bin2mp4 to convert the .bin files to .mp4 by converting the files using the following procedure:

Target System Version: 540, Open File: code532.bin, Resulting File: payload540.mp4
Target System Version: 550, Open File: code550.bin, Resulting File: payload550.mp4

Copy all code*.bin and .html files from the new unpacked directory and resulting .mp4 files in the related directory:

Files generated for loadiine_gx2 goes into www/loadiine_gx2 and files generated for homebrew_launcher goes into www/launcher

Resulting Files must be in the same directory as code*.bin

Credits

Piracy and Copyright

The maintainer of this repository does not condone or endorse piracy in any way.

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Wii U Static Payloads (kexploit) Collection

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