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Rename "Tokens" to "Tiles / Tokens", allow them to be placed in player's hands. #252
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I see, it does make sense to have an object that both can be put in the player's hand, and can have it's height configured. I have an alternate solution to consider: what if instead of an entirely different type of object, there was a configurable property for both cards and tokens called something like What are your thoughts on this? |
Regarding to the name, which indicates the usage of something, they are different from “tokens”. New players will find it strange for their first impression. It feels like being placed somewhere belonging to other stuffs, like a cohesion between two modules. |
My thinking is that, between "Tiles" and "Tokens", the only functional difference is that one can be placed in a player's hand, and the other can't. Having "Cards" be a category of it's own makes sense I think, but the problem with "Tiles", "Tokens", etc. is that the names are generic by design to account for any number of games. That's why I suggested the alternative to make it a configurable property, since a. the type names are generic anyways, and b. I'm not 100% sure if one functional difference is enough for it to warrant an entirely new directory in an asset pack. |
Hmm, then "Tokens" could be renamed to include both. When tile games come in, real tokens will be marginal in number. |
I've been thinking about the UX when it comes to tile-based games in v0.2.0 (since in v0.1.0 it's not that intuitive, especially with dominoes where players need to set up their own hidden areas and flip the tiles as they come out of the container), and considering how containers are to tiles what stacks are to cards and tokens, when this issue is implemented I think it also makes sense to add options like "Deal X objects" or "Deal X tiles" to the context menu of containers. |
Now there's these cool things called folders! It's a totally new invention, I think it'll do really well with those tiktok kids. The way in which assets are displayed can also be adjusted now, with both the button type and scale being variable. This is primarily to fix #268, as the 3D previews were causing random crashes in v0.1.x when going through the pages. This also fixes #299, as tooltips now only show descriptions. I plan to add a right-click option to show the full details of an asset. This commit also contributes to #252, since tokens are now shown in the UI as "Tiles / Tokens". The ability for tokens to be placed in player's hands has not been implemented yet.
Is your feature request related to a problem? Please describe.
Tiles are cuboid tokens in shape and cards in essence. Due to practical reasons in real life, they are much thicker than cards.
Describe the solution you'd like
Now that cards are already defined in Vector2, and tokens can't be placed in hands, the solution is to have the new category for them.
I have noticed that pieces are now lifted straight vertically. This could apply to tiles as well, as they can be placed next to each other tightly.
Describe alternatives you've considered
Treat tiles as tokens and add the ability of having tokens in hand. The problem is, it adds up the difficulty of finding tokens in Mahjong,. In addition, tokens may be placed in hand in Poker accidentally.
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