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Update README
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ducakar committed Oct 21, 2018
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Expand Up @@ -16,10 +16,7 @@ stock textures and customise your Kerbals. More specifically, it can:
* assign personalised head and suit textures for each Kerbal,
* assign suits based on class and experience level,
* toggle between EVA suit and IVA suit without helmet in breathable atmosphere,
* add reflections to parts and helmet visors,
* generate missing mipmaps for PNG and JPEG model textures,
* compress uncompressed textures from `GameData/` to shrink textures in VRAM,
* unload textures from RAM after KSP finishes loading to reduce RAM usage and
* add reflections to parts and helmet visors and
* change bilinear texture filter to trilinear to improve mipmap quality.

Special thanks to:
Expand Down Expand Up @@ -273,7 +270,7 @@ Notes
Known Issues
------------

* For vintage suits, EVA suit is used for IVA.
* When using stock vintage suits, EVA suit is used for IVA.
* Reflections disable part highlighting along reflective surfaces.
* Only the top face of the atmospheric skybox is reflected.

Expand All @@ -282,12 +279,16 @@ Change Log
----------

* 3.4
- removed texture compression, mipmap generation and unloading
- unified navball textures as `Default/NavBall`
- added vintage EVA models to `logKerbalHierarchy` dumps
- fixed visor texture replacement and visor reflections for females
* 3.3
- updated for KSP 1.5
- updated default configuration files
- changed suit texture names to reflect suit model changes
- removed IVA helmet removal for safe situations
- added normal maps to `logKerbalHierarchy` dumps
- fixed transparency for non-textured visors
- skin tweaks: removed teeth, softer eyelashes and fixed some artefacts
* 3.2
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