Ducttape Engine - A universal game engine
C++ Other
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Failed to load latest commit information.
samples Networking fixed! Mar 28, 2012
.gitignore Make a little fix for .gitignore and keep the moving speed fixed for … Feb 28, 2012
CMakeLists.txt Added qtxml to includes Feb 29, 2012
INSTALL Adding INSTALL document Jul 30, 2011
LICENSE Moved LICENSE to project root Jun 2, 2011
Makefile pulled upstream changes Aug 7, 2011
README.md pulled upstream changes Aug 7, 2011


Ducttape Engine

A universal open-source game engine using Ogre3D for graphics, SFML for network and audio and Bullet for physics.


For further instructions and developer information please browse the docs/ directory. If you have Doxygen and Graphviz, you can build the API docs by issuing make doc in your CMake build dir.


If you clone this using the usual git clone git://github.com/ducttape/ducttape-engine.git please run git submodule update --init as the first thing you do within the cloned repo. Alternatively, you can just clone with git clone --recursive git://github.com/ducttape/ducttape-engine.git and it will do that for you. This will get our externals that are in different git repos to keep this one clean and dandy.


See INSTALL for short instructions for experienced users or our Getting started article on the wiki for more detailed instructions.


Tbe Ducttape Engine and its components as well as examples and tests are available under the LGPL3 license unless noted otherwise.

See the docs/licenses/ directory for individual licenses of our resources.


Media files