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A websocket++ and rapidjson based C++ Socket.IO client
C++ Lua Other
branch: master

Merge pull request #8 from posva/master

Updated rapidjson repository URL
latest commit 3abdf63413
@ebshimizu authored

README.md

Socket.IO Client++

A websocket++ and rapidjson based C++ client for Socket.IO. This library is able to connect to a Socket.IO server, and then send and receive messages.

This project has not been tested with anything after Socket.IO 0.8.

Usage

  1. Make sure you have the boost libararies installed.
  2. Include websocket++, rapidjson and socket_io_client.cpp in your project.
  3. Include socket_io_client.hpp where you want to use it.

Example Code

The minimal amount of code needed to make a connection to a Socket.IO server is as follows:

socketio_client_handler_ptr handler(new socketio_client_handler());
client endpoint(handler);
client::connection_ptr con = endpoint.get_connection(handler->perform_handshake("ws://localhost:8080"));

For examples of event binding and additional settings, see the sample code in the msvc folder.

Namespaces and Endpoints

To connect to a namespace, after doing the handshake and when the handler is ready, call connect_endpoint("\endpointName"). See the example for more details.

Notes

This client isn't a full port of the Socket.IO client at this point. It doesn't handle reconnection events, fire off default events, maintain any status indicators, or do things as elegantly as the javascript client. If you'd like to help make this a full implementation of the Socket.IO client, fork away!

Socket.io-client++-specific source is released under the BSD license.

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