Releases: edzillion/blood-n-guts
Releases · edzillion/blood-n-guts
Disable Scene / Settings Overhaul / General Fixes
[0.8.7]
FEATURES
- Improvements to blood splat placement, connection of trail endpoints.
- Native system support for Morkborg.
- Native system support for Shadow of the Demon Lord.
- Better handling of active/inactive scenes: GM can now set up blood on an inactive scene before they activate it. Blood effects will only be created on a scene if the GM is viewing it, but all scenes will show (already created blood to all users whether a scene active or not.
- Limit notifications to GM only.
- User warnings now shown in Game Settings.
BUGS
- Fix rotation issues with locked tokens.
- Fix issue with NPCs with no class.
- Fix crash when players view a scene without GM online.
- Fix problems with disabling scenes, and updates from those scenes.
- Refactor and fix problems with game settings / scene settings / token settings.
Patch missing token actor bug
SplatToken Texture Fallback
[0.8.4]
BUGFIXES
- Fix silent error when token missing it's icon, fallback to default
Ascending Damage
[0.8.3]
FEATURES
- Ascending Damage - now supports systems which count damage upward from 0.
- Added native StarWarsFFG support.
- Added native SWADE support.
BUGFIXES
- Fix missing splatToken.updateChanges() bug
- Potential fix for
_updateID
bug - Fix for missing TokenSplat position bug
patch fxmaster weather bug
[0.8.2]
FEATURES
- Added native Starfinder support (thanks to Ryan Renna!)
BUGFIXES
- Fixed fxmaster / weather effects bug.
Fix customAttributePaths bug
fix customAttributePaths bug
BloodLayer
[0.8.0]
MAJOR UPDATE
- Blood Layer - all blood splats other than token splats are drawn on the blood layer.
- TileSplat - blood layer splats are derived from
Tile
, so most tile functionality is available (e.g. delete, move, lock etc.). - Brush Tool - blood can now be drawn directly into the scene.
- Blood Layer Tools:
- Toggle - toggles layer visiblity (token splats will still be visible).
- Select - select and manipulate blood splats on the blood layer.
- Brush - draw blood splats directly to the blood layer.
- Brush Settings - set brush color, font, size, density etc.
- Wipe - wipes blood layer (token splats will remain).
- Color has been simplified, rbga -> hex colors, alpha is set on the parent container instead.
- New system compatibility system. Adding new systems possible through editing
src/data/systems.ts
- Many new systems supported: archmage, cyberpunkred, D35E, dark-heresy, dcc, dnd5e, gurps4e, lancer, lotfp, pf1, pf2e, shadowrun5e, starwarsffg, swade, twodsix, uesrpg-d100, wfrp4e
- Universal System Support - if a system is not supported it is possible to set a trackable health attribute on each actor type (character, npc etc.) Note: this attribute requires both
.value
and.max
fields to work.
Release Candidate 2
Fixed TileSplat missing layer property bug.
Version 8 Release Candidate
v0.7.6 v0.7.6
Log Levels
[0.7.5]
BUGFIXES
- Changed lookupBloodToken error to warn, reorder log levels, and change default logLevel to 2 (INFO).