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Releases: edzillion/blood-n-guts

Disable Scene / Settings Overhaul / General Fixes

04 May 14:25
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[0.8.7]

FEATURES

  • Improvements to blood splat placement, connection of trail endpoints.
  • Native system support for Morkborg.
  • Native system support for Shadow of the Demon Lord.
  • Better handling of active/inactive scenes: GM can now set up blood on an inactive scene before they activate it. Blood effects will only be created on a scene if the GM is viewing it, but all scenes will show (already created blood to all users whether a scene active or not.
  • Limit notifications to GM only.
  • User warnings now shown in Game Settings.

BUGS

  • Fix rotation issues with locked tokens.
  • Fix issue with NPCs with no class.
  • Fix crash when players view a scene without GM online.
  • Fix problems with disabling scenes, and updates from those scenes.
  • Refactor and fix problems with game settings / scene settings / token settings.

Patch missing token actor bug

13 Mar 20:55
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blood-n-guts-v0.8.5.zip

[0.8.5]

BUGFIXES

  • Fix Token.draw() crash when token missing actor.

SplatToken Texture Fallback

11 Mar 17:28
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[0.8.4]

BUGFIXES

  • Fix silent error when token missing it's icon, fallback to default

Ascending Damage

11 Mar 15:54
cc35fd5
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[0.8.3]

FEATURES

  • Ascending Damage - now supports systems which count damage upward from 0.
  • Added native StarWarsFFG support.
  • Added native SWADE support.

BUGFIXES

  • Fix missing splatToken.updateChanges() bug
  • Potential fix for _updateID bug
  • Fix for missing TokenSplat position bug

patch fxmaster weather bug

06 Mar 14:16
869d92d
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[0.8.2]

FEATURES

  • Added native Starfinder support (thanks to Ryan Renna!)

BUGFIXES

  • Fixed fxmaster / weather effects bug.

Fix customAttributePaths bug

05 Mar 16:51
a3b6321
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fix customAttributePaths bug

BloodLayer

05 Mar 16:17
c846dc9
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[0.8.0]

MAJOR UPDATE

  • Blood Layer - all blood splats other than token splats are drawn on the blood layer.
  • TileSplat - blood layer splats are derived from Tile, so most tile functionality is available (e.g. delete, move, lock etc.).
  • Brush Tool - blood can now be drawn directly into the scene.
  • Blood Layer Tools:
    • Toggle - toggles layer visiblity (token splats will still be visible).
    • Select - select and manipulate blood splats on the blood layer.
    • Brush - draw blood splats directly to the blood layer.
    • Brush Settings - set brush color, font, size, density etc.
    • Wipe - wipes blood layer (token splats will remain).
  • Color has been simplified, rbga -> hex colors, alpha is set on the parent container instead.
  • New system compatibility system. Adding new systems possible through editing src/data/systems.ts
  • Many new systems supported: archmage, cyberpunkred, D35E, dark-heresy, dcc, dnd5e, gurps4e, lancer, lotfp, pf1, pf2e, shadowrun5e, starwarsffg, swade, twodsix, uesrpg-d100, wfrp4e
  • Universal System Support - if a system is not supported it is possible to set a trackable health attribute on each actor type (character, npc etc.) Note: this attribute requires both .value and .max fields to work.

Release Candidate 2

25 Feb 17:53
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Release Candidate 2 Pre-release
Pre-release

Fixed TileSplat missing layer property bug.

Version 8 Release Candidate

25 Feb 15:18
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Pre-release
v0.7.6

v0.7.6

Log Levels

03 Dec 15:24
f58dee8
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[0.7.5]

BUGFIXES

  • Changed lookupBloodToken error to warn, reorder log levels, and change default logLevel to 2 (INFO).