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format-tws.js
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format-tws.js
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import { DIRECTIONS, INPUT_BITS } from './defs.js';
import * as format_base from './format-base.js';
const TW_DIRECTION_TO_INPUT_BITS = [
INPUT_BITS.up,
INPUT_BITS.left,
INPUT_BITS.down,
INPUT_BITS.right,
INPUT_BITS.up | INPUT_BITS.left,
INPUT_BITS.down | INPUT_BITS.left,
INPUT_BITS.up | INPUT_BITS.right,
INPUT_BITS.down | INPUT_BITS.right,
];
// doc: http://www.muppetlabs.com/~breadbox/software/tworld/tworldff.html#3
export function parse_solutions(bytes) {
let buf;
if (bytes.buffer) {
buf = bytes.buffer;
}
else {
buf = bytes;
bytes = new Uint8Array(buf);
}
let view = new DataView(buf);
let magic = view.getUint32(0, true);
if (magic !== 0x999b3335)
return;
// 1 for lynx, 2 for ms; also extended to 3 for cc2, 4 for ll
let ruleset = bytes[4];
let extra_bytes = bytes[7];
let ret = {
ruleset: ruleset,
levels: [],
};
let p = 8 + extra_bytes;
let is_first = true;
while (p < buf.byteLength) {
let len = view.getUint32(p, true);
p += 4;
if (len === 0xffffffff)
break;
if (len === 0) {
// Empty, do nothing
}
else if (len < 6) {
// This should never happen
// TODO gripe?
}
else if (bytes[p] === 0 && bytes[p + 1] === 0 && bytes[p + 2] === 0 &&
bytes[p + 3] === 0 && bytes[p + 5] === 0 && bytes[p + 6] === 0)
{
// This record is special and contains the name of the set; it's optional but, if present, must be first
if (! is_first) {
// TODO gripe?
}
}
else if (len === 6) {
// Short record; password only, no replay
}
else {
// Long record
let number = view.getUint16(p, true);
// 2-5: password, don't care
// 6: flags, always zero
let initial_state = bytes[p + 7];
let step_parity = initial_state >> 3;
let initial_rff = ['north', 'west', 'south', 'east'][initial_state & 0x7];
// In CC2 replays, the initial RFF direction is the one you'll actually start with;
// however, in Lynx, the direction is rotated BEFORE it takes effect, so to compensate
// we have to rotate this once ahead of time
initial_rff = DIRECTIONS[initial_rff].right;
let initial_rng = view.getUint32(p + 8, true);
let total_duration = view.getUint32(p + 12, true);
// TODO split this off though
let inputs = [];
let q = p + 16;
let add_move = (input, duration) => {
// duration is how long it's been since the *previous* input, so pad first
for (let t = 0; t < duration; t++) {
inputs.push(0);
}
inputs.push(input);
};
while (q < p + len) {
// There are four formats for packing solutions, identified by the lowest two bits,
// except that format 3 is actually two formats. Be aware that the documentation
// refers to them in a different order than suggested by the identifying nybble.
let fmt = bytes[q] & 0x3;
let fmt2 = (bytes[q] >> 4) & 0x1;
if (fmt === 0) {
// "Third format": three consecutive moves packed into one byte
let val = bytes[q];
q += 1;
let input1 = TW_DIRECTION_TO_INPUT_BITS[(val >> 2) & 0x3];
let input2 = TW_DIRECTION_TO_INPUT_BITS[(val >> 4) & 0x3];
let input3 = TW_DIRECTION_TO_INPUT_BITS[(val >> 6) & 0x3];
add_move(input1, 3); // actually 4 but duration is one less than
add_move(input2, 3);
add_move(input3, 3);
}
else if (fmt === 1 || fmt === 2 || (fmt === 3 && fmt2 === 0)) {
// "First format" and "second format": one, two, or four bytes containing a
// direction and a number of tics
let val;
if (fmt === 1) {
val = bytes[q];
q += 1;
}
else if (fmt === 2) {
val = view.getUint16(q, true);
q += 2;
}
else {
val = view.getUint32(q, true);
q += 4;
}
let input = TW_DIRECTION_TO_INPUT_BITS[(val >> 2) & 0x7];
// This is supposed to only be 23 bits, but some tools (e.g. SuCC) use the spare
// bits for other stuff, so mask them off
let duration = (val >> 5) & 0x7fffff;
add_move(input, duration);
}
else { // low nybble is 3, and bit 4 is set
// "Fourth format": 2 to 5 bytes, containing an exceptionally long direction
// field and time field, mostly used for MSCC mouse moves
let n = ((bytes[q] >> 2) & 0x3) + 2;
if (q + n - 1 >= bytes.length)
throw new Error(`Malformed TWS file: expected ${n} bytes starting at ${q}, but only found ${bytes.length - q}`);
// Up to 5 bytes is an annoying amount, but we can cut it down to 1-4 by
// extracting the direction first
let duration = bytes[q + 1] >> 6;
for (let i = 3; i <= n; i++) {
duration |= bytes[q + i - 1] << (2 + (i - 3) * 8);
}
// Mouse moves are encoded as 16 + ((y + 9) * 19) + (x + 9), but I extremely do
// not support them at the moment (and may never). The low four bits are an
// undocumented bitfield of directions
let tw_input = (bytes[q] >> 5) | ((bytes[q + 1] & 0x3f) << 3);
let input = 0;
if (tw_input & 1) {
input |= INPUT_BITS.up;
}
if (tw_input & 2) {
input |= INPUT_BITS.left;
}
if (tw_input & 4) {
input |= INPUT_BITS.down;
}
if (tw_input & 8) {
input |= INPUT_BITS.right;
}
add_move(input, duration);
q += n;
}
}
ret.levels[number - 1] = new format_base.Replay(initial_rff, 0, inputs, step_parity, initial_rng);
}
is_first = false;
p += len;
}
return ret;
}