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I have a simple program that uses your library. It makes it very simple to display text and basic shapes, thank you for contributing this. Every once in a while it seems something writes all over the memory of my application with values like 0xff or 0x00.
I have some code that adjusts my internally managed X and Y offsets on a timer. So the displayed image is shifted by a few pixels all over the screen very slowly. This is meant to avoid burn in of the display.
I have been trying to understand this problem and was doing some basic code review of your code and noticed what seems like an error in your Y Axis bounds checking
My screen height and width are less than 255.
If I make a call like
But I call
I think the check in