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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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using UnityEngine.UI; | ||
using UnityEngine.SceneManagement; | ||
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public class TrunkHealth : MonoBehaviour { | ||
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public int health = 5; | ||
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void Update() | ||
{ | ||
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} | ||
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// Decrease health | ||
public void Damage(int value) | ||
{ | ||
health -= value; | ||
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if (health == 0) // If there is no health | ||
{ | ||
// Deactive Trunk collider | ||
GetComponent<CircleCollider2D>().enabled = false; | ||
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// Trunk fragmentation | ||
// Fragmention 1 | ||
transform.GetChild(0).GetComponent<Rigidbody>().isKinematic = false; | ||
transform.GetChild(0).GetComponent<Rigidbody>().AddForce(400, 800, 0); | ||
transform.GetChild(0).GetComponent<Rigidbody>().AddTorque(100, 100, 100); | ||
transform.GetChild(0).parent = null; | ||
// Fragmention 2 | ||
transform.GetChild(0).GetComponent<Rigidbody>().isKinematic = false; | ||
transform.GetChild(0).GetComponent<Rigidbody>().AddForce(-400, 800, 0); | ||
transform.GetChild(0).GetComponent<Rigidbody>().AddTorque(-100, 100, 100); | ||
transform.GetChild(0).parent = null; | ||
// Fragmention 3 | ||
transform.GetChild(0).GetComponent<Rigidbody>().isKinematic = false; | ||
transform.GetChild(0).GetComponent<Rigidbody>().AddForce(0, 800, 0); | ||
transform.GetChild(0).GetComponent<Rigidbody>().AddTorque(-200, 100, -100); | ||
transform.GetChild(0).parent = null; | ||
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while (transform.childCount > 0) | ||
{ | ||
// Knives apart from Trunk | ||
transform.GetChild(0).GetComponent<Rigidbody2D>().isKinematic = false; | ||
transform.GetChild(0).GetComponent<Rigidbody2D>().AddForce(new Vector2(Random.Range(-400f, 400f), Random.Range(400f, 800f))); | ||
transform.GetChild(0).GetComponent<Rigidbody2D>().AddTorque(Random.Range(-400, 400)); | ||
transform.GetChild(0).parent = null; | ||
} | ||
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// Show "YOU WIN!" and go to next level | ||
GameObject.Find("TextMessage").GetComponent<Text>().text = "YOU WIN!"; | ||
StartCoroutine(NextLevel()); | ||
} | ||
} | ||
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IEnumerator NextLevel() | ||
{ | ||
// Go to next level after 2 seconds | ||
yield return new WaitForSeconds(2f); | ||
SceneManager.LoadScene("Level2"); | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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TODO... | ||
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1- Add Trunk fragmentation sound | ||
2- Add next level sound | ||
3- Add game over |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.