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Merge #9

Merged
merged 6,740 commits into from
Jan 30, 2020
Merged

Merge #9

merged 6,740 commits into from
Jan 30, 2020

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eilaattwood
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Purpose of change

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Additional context

ZhilkinSerg and others added 30 commits January 20, 2020 22:19
Co-authored-by: I-am-Erk <45136638+I-am-Erk@users.noreply.github.com>
Fix map notes marked dangerous across overmap boundaries
Novels Item Group Revamp - kid books and literature groups added
* Tools.json sorting pt.8
* Make npc equiping smarter
The current stats don't represent the description and usage correctly.
Co-Authored-By: Anton Burmistrov <Night_Pryanik@mail.ru>
* Mapgen file

* Palette

* Overmap special

* Overmap terrain

* Update mil_base.json

* More OM tiles

* Added armory and infirmary

* Barracks and stuff

* More barracks + military vehicles

* Utilities and Comm Center

* Added bunk beds

* Added underground level

* Added interior locked metal door

* Revert "Added interior locked metal door"

This reverts commit 2a69241.

* Added command center

* Added z+1 level

* Added warehouse shelf

* Added Z levels 2-4

* Added item groups and corpse piles

* Update locations.json

* Update mil_base_z0.json

* Added IV bag

* Added saline solution in iv bag to surgery item group

* Added mess tray

* Added more item spawn points

* Resolved merge conflicts

* Added more item spawns

* Update furniture-storage.json

* Wrapped up item placements

* Update mil_base_palette.json

* Added monster groups

* Added starting scenario

* Update scenarios.json

* Added monsters

* Tweaks and linting

* Wrap-up

* Update locations.json

* Added missing monstergroup

* Added specops, bio_soldier and bio_sniper to starting professions

* Added shredders

* Added the base to military operations map

* Changed the overmap color to red

* Corrected occurrences

* Added laundry room

* Added chairs to laundry

* Enlarged the helipad

* Added benches to laundry

* Update mil_base_z-1.json

* Tweaks

* Tweaks

* Minor item placement fixes

* Adding palette with recent changes

* Handling test failures

* More test fixes

* Update data/json/overmap/overmap_special/specials.json

Co-Authored-By: I-am-Erk <45136638+I-am-Erk@users.noreply.github.com>

* Update data/json/overmap/overmap_special/specials.json

Co-Authored-By: I-am-Erk <45136638+I-am-Erk@users.noreply.github.com>

Co-authored-by: I-am-Erk <45136638+I-am-Erk@users.noreply.github.com>
* Recipes and comestibles

* itemgroup

* Update offal_dishes.json

* Update cooking.json

* fix components

* Update offal_dishes.json

* Update data/json/recipes/food/offal_dishes.json

Co-Authored-By: Jianxiang Wang (王健翔) <qrox@sina.com>

* LISTS flag

* excess comma

* weird array structure unnecessary

* Update offal_dishes.json

* Update offal_dishes.json

* elimiinate charges test for calories

* Update canned.json

* Update canned.json

* Revert "Update canned.json"

This reverts commit 08920ef.

* Revert "Update canned.json"

This reverts commit 2836f13.

* Update data/json/items/book/cooking.json

Co-Authored-By: I-am-Erk <45136638+I-am-Erk@users.noreply.github.com>

Co-authored-by: Jianxiang Wang (王健翔) <qrox@sina.com>
Co-authored-by: I-am-Erk <45136638+I-am-Erk@users.noreply.github.com>
* Fix reveal of bar by restaurant guide

* Fix reading of enum in `om_terrain_match_type` tag
* Comestible modern json

* Correct amonia plural

* Correct almond pulp plural
* Added sports drink recipe

* Added a new location to learn recipe

It makes sense that you'd be able to learn about ORT solution from a first aid manual.

* Linted recipe_food.json

* Added rehydration drink item

* Adjusted the new recipe

* Added a "looks_like"

* Linted drink.json again

* Changed rehydration drink joy from -5 to -2

* Adjusted description as per suggestion

* Update data/json/recipes/recipe_food.json

Co-Authored-By: I-am-Erk <45136638+I-am-Erk@users.noreply.github.com>

* Update data/json/recipes/recipe_food.json

Co-Authored-By: I-am-Erk <45136638+I-am-Erk@users.noreply.github.com>

Co-authored-by: I-am-Erk <45136638+I-am-Erk@users.noreply.github.com>
#37282)

* Create MAINLINE_MODS.md

* Update doc/MAINLINE_MODS.md

Co-Authored-By: Curtis Merrill <curtis.r.merrill@gmail.com>

* Update doc/MAINLINE_MODS.md

Co-Authored-By: Fris0uman <41293484+Fris0uman@users.noreply.github.com>

* Update doc/MAINLINE_MODS.md

Co-Authored-By: davidpwbrown <39344466+davidpwbrown@users.noreply.github.com>

* Update doc/MAINLINE_MODS.md

Co-Authored-By: davidpwbrown <39344466+davidpwbrown@users.noreply.github.com>

* Update doc/MAINLINE_MODS.md

Co-Authored-By: I-am-Erk <45136638+I-am-Erk@users.noreply.github.com>

* Update doc/MAINLINE_MODS.md

Co-Authored-By: I-am-Erk <45136638+I-am-Erk@users.noreply.github.com>

* Update doc/MAINLINE_MODS.md

Co-Authored-By: I-am-Erk <45136638+I-am-Erk@users.noreply.github.com>

Co-authored-by: Curtis Merrill <curtis.r.merrill@gmail.com>
Co-authored-by: Fris0uman <41293484+Fris0uman@users.noreply.github.com>
Co-authored-by: davidpwbrown <39344466+davidpwbrown@users.noreply.github.com>
Co-authored-by: I-am-Erk <45136638+I-am-Erk@users.noreply.github.com>
Add age_grow attribute documentation.
ZhilkinSerg and others added 29 commits January 29, 2020 21:49
Lowered excessive reading times of some cooking books.
* Add simple unit tests for `closest_points` functions

* Minor simplification and optimization of `closest_points` functions

* Allow specifying minimal distance in `closest_points` functions

* Use `closest_points` functions for overmap buffer search
* Obsolete flaming weapons

* Add flaming weapons to crazy cataclysm
* Update professions.json

* Fixed AA
Improve recipe loading speed by changing auto requirements calculation to requirements check in unit test
…me-migration

Fix savegame migration of bionic basement overmap terrain
* fix magic basement spawn, update

* add save support

* shift dog spawns to a new house

since I'm using this for the magic basement,  moving the dog spawns for player survivability.
* Make bicycles more likely to exist

Prior to this change, bicycles had only a 3% chance among the vehicle
pool (less than half that of armored vehicles) on city streets.
This seemed way too low, so I wanted to give bikes a fairer chance.

Fixes #37451

This commit changes three vehicle groups, including:

city_vehicles:
- Bicycle equally likely as the standard car,
  or twice as likely as a Hippie Van.
- Dirt bike as likely as a Hatchback or Hippie Van
- Electric bicycle as likely as a Beetle or RV

suburban_home:
- Bicycle as likely as standard car
- Dirt bike as likely as SUV
- Electric bicycle possible, as likely as scooter or sports car

parkinglot:
- Bicycle as likely as car or flatbed truck
- Dirt bike possible, as likely as hatchback or motorcycle

* Reduce bicycle spawn frequency somewhat

Based on PR feedback from other devs/players, I'm dialing back the
bicycle spawn frequency significantly from my previous commit.

The total adjustment now is that bicycles are roughly 1.5 - 2 times as
likely to appear in city streets, suburban homes, and parking lots, as
they are in the current experimental branch.

Adjustments made in this commit include:

In "city_vehicles" (i.e. in streets everywhere):

- "bicycle" weight is 800 (originally 400), making them
  rarer than "car", "car_hatch", "ambulance", or "hippie_van",
  but more likely than "beetle", "car_mini", "bus", "rv", or "4x4_car".
  Same chance of spawning as a "pickup" or "suv".

- "bicycle_dirt" weight is 200 (originally 0, impossible), making them
  as likely as "suv_electric", "motorcycle", "truck_swat", or "fire_engine"

- "bicycle_electric" weight is back to 100 (originally 100)

In "suburban_home":

- "bicycle" weight is now 200 (originally 150),
  same chance as "4x4_car" or "motorcycle"

- "bicycle_dirt" weight is now 150 (originally 125),
  same chance as "car_anmlcmpt"

And in "parkinglot":

- "bicycle" weight left at 1000 (originally 500)

- "bicycle_dirt" removed again (back how it was before)

Partially fixes #37451

* Add a bike shed to house08 and house_patio

To get a few more pedal-powered bicycles and parts into the world in a
less conspicuous way than simply spamming them onto the city streets

Fixes #37451

As suggested by @I-am-Erk, this adds a 6x6 nestable mapgen module
containing a simple metal bike shed. It's modeled after the 6x6_junk
shed, with flimsier metal walls, but still having locked (pickable)
metal doors, so it's not a total smash-and-grab.

Inside the shed is a 50% chance of finding a "bikeshop" vehicle, most
often a "bicycle", "bicycle_dirt", or "bicycle_electric", but with some
chance of "tandem", "scooter", "unicycle" etc.

It's furnished with a workbench and metal shelf, across which there is a
low (10%) chance of seeing 1-3 "bikeshop_tools", usually a bike part
(wheel, horn, foot crank, saddle) but sometimes such goodies as a wrench,
screwdriver set, duct tape, or even (very low chance) a toolbox!

I found two houses where this shed seems to fit well with the layout
("house08" and "house_patio"), and included the new bike shed with the
same probability as "shed_6x6_woodworker".

* Have correctly linted JSON

My JSON failed linting, now it should work

* Remove the trailing newline

To see if that is enough lint removal
Fix consuming menu filter cleared after consuming an item
…racking

Fixes overmap vehicle tracking/remembering with bike rack
…ion-references

Remove all references to basement_bionic from region settings
* Display wait popup when saving and applying options

* Show wait popup after data files are loaded and before the save is loaded

* Remove unused member of loading_ui

* Do not move cursor to start
#37537 make lit candle a firestarter
@eilaattwood eilaattwood merged commit d41f09a into eilaattwood:master Jan 30, 2020
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