Set up test for subtraction of a very large cuboid #713
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Test case for #712 - these glb inputs were generated from manifolds that succeeded in producing a Boolean output, but (on one platform but not another) the Status() call on the output boolean manifold crashed.
(A test for calling Status() on the output captured on the crashing platform (in case there was something specifically bad about that particular output on that platform) was tried, but the result was simply a successful Status() call even with that specific input - hence, that additional test is not included in this commit.)
Right now we're using the same GetMeshGL() call as the other tests, but perhaps it would be preferable to use Status() instead since that was the observed failure? I wasn't sure if the former was preferred as a more rigorous test of the Manifold structure.