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I agree to follow the Code of Conduct that this project adheres to.
I have searched the issue tracker for an issue that matches the one I want to file, without success.
Issue Details
Electron Version:
Electron 7.1.3 (32-bit)
Operating System:
Windows 10 Version 18362
Behavior
The app (main process) seems to crash a lot at std::vector<display::win::DisplayInfo,std::allocatordisplay::win::DisplayInfo >::_Emplace_reallocate<const display::win::DisplayInfo &> according to crash reports.
Even though I'm not sure how to reproduce, I think I should report these crashes. Maybe someone can help determine the cause of these crashes or check if there is a race condition in the internal design that no "outsider" can easily determine the steps for reproducing.
This might be related to #21158 because this is happening to the same set of users who suffered from that issue and were updated to Electron v7 from Electron v5
Preflight Checklist
Issue Details
Behavior
The app (main process) seems to crash a lot at
std::vector<display::win::DisplayInfo,std::allocatordisplay::win::DisplayInfo >::_Emplace_reallocate<const display::win::DisplayInfo &>
according to crash reports.Even though I'm not sure how to reproduce, I think I should report these crashes. Maybe someone can help determine the cause of these crashes or check if there is a race condition in the internal design that no "outsider" can easily determine the steps for reproducing.
This might be related to #21158 because this is happening to the same set of users who suffered from that issue and were updated to Electron v7 from Electron v5
Stack
[HERE] std::vector<display::win::DisplayInfo,std::allocatordisplay::win::DisplayInfo >::_Emplace_reallocate<const display::win::DisplayInfo &>
display::win::ScreenWin::UpdateFromDisplayInfos(std::vector<display::win::DisplayInfo,std::allocatordisplay::win::DisplayInfo > const &)
display::win::ScreenWin::UpdateAllDisplaysAndNotify()
display::win::ScreenWin::OnWndProc(HWND__ *,unsigned int,unsigned int,long)
base::internal::Invoker<base::internal::BindState<bool (device::RawInputDataFetcher::*)(unsigned int, unsigned int, long, long *) attribute((thiscall)),base::internal::UnretainedWrapperdevice::RawInputDataFetcher >,bool (unsigned int, unsigned int, long, long *)>::Run
gfx::SingletonHwnd::ProcessWindowMessage(HWND__ *,unsigned int,unsigned int,long,long &,unsigned long)
...
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