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chore: cherry-pick 1 changes from 3-M124 #42091

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May 8, 2024
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1 change: 1 addition & 0 deletions patches/angle/.patches
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
m123_vulkan_fix_access_to_inactive_attributes.patch
cherry-pick-f6672dbbe223.patch
cherry-pick-ba3b4e239620.patch
cherry-pick-c67f290ef0f0.patch
32 changes: 32 additions & 0 deletions patches/angle/cherry-pick-c67f290ef0f0.patch
Original file line number Diff line number Diff line change
@@ -0,0 +1,32 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Geoff Lang <geofflang@chromium.org>
Date: Mon, 29 Apr 2024 15:27:36 -0400
Subject: M124: GL: Sync unpack state for glCompressedTexSubImage3D

Unpack state is supposed to be ignored for compressed tex image calls
but some drivers use it anyways and read incorrect data.

Texture3DTestES3.PixelUnpackStateTexSubImage covers this case.

Bug: chromium:337766133
Change-Id: Ic11a056113b1850bd5b4d6840527164a12849a22
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5498735
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
(cherry picked from commit 1bb1ee061fe0bce322fb93b447a72e72c993a1f2)
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5518811
Commit-Queue: Srinivas Sista <srinivassista@chromium.org>
Reviewed-by: Srinivas Sista <srinivassista@chromium.org>

diff --git a/src/libANGLE/renderer/gl/TextureGL.cpp b/src/libANGLE/renderer/gl/TextureGL.cpp
index 10874b7f04c1cb353c1ab2fabc28b0d5effca673..8921dae4740ef4921a7c72efda8a1d9219bcbd28 100644
--- a/src/libANGLE/renderer/gl/TextureGL.cpp
+++ b/src/libANGLE/renderer/gl/TextureGL.cpp
@@ -664,6 +664,7 @@ angle::Result TextureGL::setCompressedSubImage(const gl::Context *context,
nativegl::GetCompressedSubTexImageFormat(functions, features, format);

stateManager->bindTexture(getType(), mTextureID);
+ ANGLE_TRY(stateManager->setPixelUnpackState(context, unpack));
if (nativegl::UseTexImage2D(getType()))
{
ASSERT(area.z == 0 && area.depth == 1);
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