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Add support for interactive notifications (fixes #625) #1777

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Feb 26, 2018
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73 changes: 72 additions & 1 deletion Riot/AppDelegate.m
Original file line number Diff line number Diff line change
Expand Up @@ -1067,8 +1067,24 @@ - (void)registerUserNotificationSettings
{
if (!isPushRegistered)
{
NSMutableSet* notificationCategories = [NSMutableSet set];
if ([[UIMutableUserNotificationAction class] instancesRespondToSelector:@selector(behavior)])
{
UIMutableUserNotificationAction* quickReply = [[UIMutableUserNotificationAction alloc] init];
quickReply.title = NSLocalizedStringFromTable(@"room_message_short_placeholder", @"Vector", nil);
quickReply.identifier = @"inline-reply";
quickReply.activationMode = UIUserNotificationActivationModeBackground;
quickReply.authenticationRequired = true;
quickReply.behavior = UIUserNotificationActionBehaviorTextInput;

UIMutableUserNotificationCategory* quickReplyCategory = [[UIMutableUserNotificationCategory alloc] init];
quickReplyCategory.identifier = @"QUICK_REPLY";
[quickReplyCategory setActions:[NSArray arrayWithObjects:quickReply, nil] forContext:UIUserNotificationActionContextDefault];
[notificationCategories addObject:quickReplyCategory];
}

// Registration on iOS 8 and later
UIUserNotificationSettings *settings = [UIUserNotificationSettings settingsForTypes:(UIUserNotificationTypeBadge | UIUserNotificationTypeSound |UIUserNotificationTypeAlert) categories:nil];
UIUserNotificationSettings *settings = [UIUserNotificationSettings settingsForTypes:(UIUserNotificationTypeBadge | UIUserNotificationTypeSound |UIUserNotificationTypeAlert) categories:notificationCategories];
[[UIApplication sharedApplication] registerUserNotificationSettings:settings];
}
}
Expand Down Expand Up @@ -1097,6 +1113,55 @@ - (void)application:(UIApplication *)application didRegisterUserNotificationSett
}
}

- (void)application:(UIApplication *)application handleActionWithIdentifier:(NSString *)identifier forLocalNotification:(UILocalNotification *)notification withResponseInfo:(NSDictionary *)responseInfo completionHandler:(void (^)())completionHandler
{
if ([identifier isEqualToString: @"inline-reply"])
{
NSString* roomId = notification.userInfo[@"room_id"];
if (roomId.length)
{
NSArray* mxAccounts = [MXKAccountManager sharedManager].activeAccounts;
MXKRoomDataSource* roomDataSource = nil;
for (MXKAccount* account in mxAccounts)
{
MXKRoomDataSourceManager* manager = [MXKRoomDataSourceManager sharedManagerForMatrixSession:account.mxSession];
if (manager)
{
roomDataSource = [manager roomDataSourceForRoom:roomId create:false];
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We need create:YES to make sure we will have an instance of MXKRoomDataSource.
But we cannot call it in this loop because we will have instance even if the MXSession does not know the room.

So we need to come back to the previous lookup with room = [account.mxSession roomWithRoomId:roomId];. Something like

            MXKRoomDataSource* roomDataSource = nil;
            for (MXKAccount* account in mxAccounts)
            {
                MXRoom *room = [account.mxSession roomWithRoomId:roomId];
                if (room)
                {
                    MXKRoomDataSourceManager* manager = [MXKRoomDataSourceManager sharedManagerForMatrixSession:account.mxSession];
                    if (manager)
                    {
                        roomDataSource = [manager roomDataSourceForRoom:roomId create:YES];
                    }
                    break;
                }
            }

if (roomDataSource)
{
break;
}
}
}
if (roomDataSource == nil)
{
NSLog(@"[AppDelegate][Push] handleActionWithIdentifier: room data source with id %@ not found", roomId);
}
else
{
NSString* responseText = [responseInfo objectForKey:UIUserNotificationActionResponseTypedTextKey];
if (responseText != nil && responseText.length != 0)
{
NSLog(@"[AppDelegate][Push] handleActionWithIdentifier: sending message to room: %@", roomId);
[roomDataSource sendTextMessage:responseText success:^(NSString* eventId) {} failure:^(NSError* error) {
UILocalNotification* failureNotification = [[UILocalNotification alloc] init];
failureNotification.alertBody = NSLocalizedStringFromTable(@"room_event_failed_to_send", @"Vector", nil);
failureNotification.userInfo = notification.userInfo;
[[UIApplication sharedApplication] scheduleLocalNotification: failureNotification];
NSLog(@"[AppDelegate][Push] handleActionWithIdentifier: error sending text message: %@", error);
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How to deal better with the error? Is it possible to display it to the end user?
My concern is e2e rooms where sending can fail because there are new devices in a room. The sending fails because the user has not validated those new devices yet.

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Yeah I encountered that issue in my testing... Couldn’t figure out how to properly notify the user. How about another local notification that indicates there was an error sending the message?

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This is a good idea. The user should be able to go the room when clicking on this notification.

Then, the app will automatically propose them to resend the message. This failure flow seems not too bad.

}];
}
}
}
}
else
{
NSLog(@"[AppDelegate][Push] handleActionWithIdentifier: unhandled identifier %@", identifier);
}
completionHandler();
}

- (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification
{
NSLog(@"[AppDelegate][Push] didReceiveLocalNotification: applicationState: %@", @(application.applicationState));
Expand Down Expand Up @@ -1350,6 +1415,12 @@ - (void)handleLocalNotificationsForAccount:(MXKAccount*)account
@"user_id": account.mxCredentials.userId
};

BOOL isNotificationContentShown = !event.isEncrypted || account.showDecryptedContentInNotifications;
if ((event.eventType == MXEventTypeRoomMessage || event.eventType == MXEventTypeRoomEncrypted) && isNotificationContentShown)
{
eventNotification.category = @"QUICK_REPLY";
}

// Set sound name based on the value provided in action of MXPushRule
for (MXPushRuleAction *action in rule.actions)
{
Expand Down