forked from github/prideout
modifying for blender sverchok see
http://elfnor.com/structure-synth-meets-sverchok-generative-art-inside-blender.html
and the README.md under Blender sub directory
Just some L-System stuff I've been hacking on in C++, Python, and Go.
To try it out in Go:
cd Go
go build curve.go lsystem.go stack.go
./curve ./Simple.xml multi render
Good luck!