Skip to content
elixx edited this page Mar 24, 2022 · 9 revisions
  • mob import and creation - mostly complete

    • wandering or stationary? set attribute in create_object

    • data structure to flexibly import stats

  • objects - equipment types (use evennia.contrib.clothing.Clothing - select a clothing_type for the spawned object)

    • also equipment stats are not brought in. similar to mobs, this should be an easily adaptable data structure for stats.
  • equipping mobs -- in the area files, mobs get equipped, after creation, by the reset 'M' command, which spawns the equipment and places it on the mob. Right now, we only handle the reset 'O' command which drops room loot and permanent objects.

  • change the rooms_enumerated, rooms_created, etc. status booleans to be persistent. We could record these statuses, per areaname, in the Evennia DB. This would make it possible to prevent importing of an area that has already been spawned.

    • It would then be possible to keep a directory of .ARE files that get checked for new content and automatically spawned on reload.
  • add networkx (or other visualization) to generate maps as areas are created

Clone this wiki locally