Skip to content

0.6.11 (2nd of July 2016)

Compare
Choose a tag to compare
@Ealb Ealb released this 02 Jul 07:49
· 1387 commits to master since this release

preview_0 6 11

Code

  • Support for random unit recruitment via #firstshape and #montag. Basically support for foul spawns.
  • Fix for certain sacred limiting tags not working in wings (especially Daeva ones)
  • Tweaks to sacred stat generation
  • Ability to reduce average power of certain units when generated sacred or sacred-type elite
  • Scouts are much more likely to have survival skills
  • Performance tweaks (that are more than easily counteracted by how heavy foul spawn nations are to generate)
  • Basic commandline options for people who want to run an endless loop of NationGen nation batches to find their dream nation or something equally silly. See the documentation.

Content

  • Updated weapon and armor database to version 4.23. Thanks to LarzM for Dom4inspector!
  • Mounted Atlantians
  • Demographic themes for austral humans
  • Dog, crocodile, mid-sized mantis, and swan mounts for pygmies
  • Removed #primaryraceonly from pygmies
  • Added pygmy mages and mounted pygmy mages
  • Added advanced pygmy infantry/ranged poses for pygmy-heavy demographic themes
  • Renamed generic humans "boreal humans" and reduced their basechance to the same as other regional variants; conceptually, they're being treated as a lumping-together of Man and Ulm
  • Added "blacksteel" theme and accompanying poses/gear to boreal humans
  • Added updated Mannish archer graphics for all boreal ranged poses
  • Giant poses for elite/sacred ichtyids
  • Reclimit for Daevas. May be too harsh.
  • Tweaks power of sacreds of certain races
  • Some racial base price adjustments based on 4.25 changes
  • Swan mounts for fae hoburgs and hoburgbred
  • Swan chariots for fae hoburgs, hoburgbred, and pygmies
  • Chariots and giant swan mounts for sidhe
  • Basic implementation of foulspawn - currently this comprises size-2/size-3 infantry, mounted/centauroid troops, and mages
  • Basic implementation of assorted ogres as a distinct race (no accompanying giants for now)
  • Basic implementation of illithids as a distinct race - for now there are just hybrids - no pureblood illithids or lobos of any sort
  • Giant rat mounts for hoburgs, hybrid illithids, pygmies, vaettir, and zotz
  • Giant rat chariots for hoburgs and pygmies
  • Centaurs added as a subrace of halfmen
  • Demographic themes added to halfmen to determine whether they're minotaur, centaur, or both
  • Rare minocentaur elite/sacred pose added for halfmen nations that are both minotaur and centaur
  • Typos, minor bugfixes, and small random content additions