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Add Script Editor language-specific subclasses #2388

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merged 7 commits into from
Jan 21, 2022

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karlaspuldaro
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@karlaspuldaro karlaspuldaro commented Jan 12, 2022

Fixes #1517
This PR introduces new PythonEditor and REditor sublasses, making the ScriptEditor class language agnostic.
The existing functionality is maintained.

How was this pull request tested?

Ran existing Script Editor integration tests.

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@lresende lresende modified the milestones: 3.5.0, 3.6.0 Jan 13, 2022
Comment on lines 36 to 42
this.editorLanguage = 'python';

// Add icon to main tab
this.title.icon = pyIcon;

this.context.ready.then(() => {
this.initializeKernelSpecs();
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I suspect both constructors (PythonEditor and REditor) could be removed simply by treating ScriptEditor as an abstract base class that defines two abstract methods: getLanguage() and getIcon() that PythonEditor and REditor implement. Then, wherever there's this.editorLanguage in ScriptEditor, it is replaced with this.getLanguage() and same goes for this.title.icon -> this.getIcon(). The intialize Kernelspecs just moves to the ScriptEditor constructor as well.

You probably don't need the fields this.editorLanguage or this.title.icon, although, if they're a hassle to remove, the ScriptEditor constructor could just be like this...

    this.editorLanguage = this.getLanguage();

    // Add icon to main tab
    this.title.icon = this.getIcon();

    this.context.ready.then(() => {
      this.initializeKernelSpecs();

Since the subclasses know what they are, the fields could probably be made private.

I also suspect the factory stuff could be simplified just based on java/python experiences. Typically, the factory for something like this would be a class method on ScriptEditor like ScriptEditor.createInstance() where createInstance() takes an "identifying characteristic" corresponding to the class to create. Language would probably be a good "id".

Take this with a grain of salt since I don't know how much applies in the JS world.

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See comments above about rIcon

@@ -80,7 +72,8 @@ export class ScriptEditor extends DocumentWidget<
private runDisabled: boolean;
private kernelSelectorRef: RefObject<ISelect> | null;
private controller: ScriptEditorController;
private editorLanguage: string;
abstract getLanguage(): string;
abstract getIcon(): LabIcon | string;
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why are we passing labIcon or string? we do have an rIcon defined in ui-components and thus I was expecting to use that in favor of consistency.

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@karlaspuldaro karlaspuldaro Jan 20, 2022

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I believe our rIcon is created differently, that's why we define it with a string, I didn't change the original way we refer to it.
When I import it from ui-components library the same way we add python icons, the r icon isn't loaded properly in the launcher, file browser or editor tab:
image

@ajbozarth might be able to elaborate on why/how that works?

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I can't remember why this fix works, but there's an issue with LabIcons where depending on the DOM within a svg added multiple copies of it causes problems. The R icon is the icon we found that has this issue.

@ptitzler ptitzler modified the milestones: 3.6.0, 3.5.0 Jan 20, 2022
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A couple clarification questions for @karlaspuldaro otherwise LGTM

@@ -80,7 +72,8 @@ export class ScriptEditor extends DocumentWidget<
private runDisabled: boolean;
private kernelSelectorRef: RefObject<ISelect> | null;
private controller: ScriptEditorController;
private editorLanguage: string;
abstract getLanguage(): string;
abstract getIcon(): LabIcon | string;
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I can't remember why this fix works, but there's an issue with LabIcons where depending on the DOM within a svg added multiple copies of it causes problems. The R icon is the icon we found that has this issue.

/**
* A widget factory for script editors.
*/
export class ScriptEditorWidgetFactory extends ABCWidgetFactory<
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two comments on this (both non-blocking):

  1. Why the name change from ScriptEditorFactory to ScriptEditorWidgetFactory?

  2. Why move this into a separate file?

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@karlaspuldaro karlaspuldaro Jan 21, 2022

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  1. The name has changed to make it more clear that it is a widget factory class.
  2. It has moved to its own file because the editor is independent of its factory (imo this should have been done before). Makes it easier to maintain (the ScriptEditor class will become more complex with the debugger), follows common conventions and doesn't expose to ScriptEditor things it doesn't need to know about from certain libraries.

@akchinSTC akchinSTC merged commit 6fca891 into elyra-ai:master Jan 21, 2022
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Create language-specific subclasses of ScriptEditor
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