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# Diameter | ||
|
||
The **diameter** of a tree | ||
is the maximum length of a path between two nodes. | ||
For example, consider the following tree: | ||
|
||
<script type="text/tikz"> | ||
\begin{tikzpicture}[scale=0.9] | ||
\node[draw, circle] (1) at (0,3) {1}; | ||
\node[draw, circle] (2) at (2,3) {4}; | ||
\node[draw, circle] (3) at (0,1) {2}; | ||
\node[draw, circle] (4) at (2,1) {3}; | ||
\node[draw, circle] (5) at (4,1) {7}; | ||
\node[draw, circle] (6) at (-2,3) {5}; | ||
\node[draw, circle] (7) at (-2,1) {6}; | ||
\path[draw,thick,-] (1) -- (2); | ||
\path[draw,thick,-] (1) -- (3); | ||
\path[draw,thick,-] (1) -- (4); | ||
\path[draw,thick,-] (2) -- (5); | ||
\path[draw,thick,-] (3) -- (6); | ||
\path[draw,thick,-] (3) -- (7); | ||
\end{tikzpicture} | ||
</script> | ||
|
||
The diameter of this tree is 4, | ||
which corresponds to the following path: | ||
|
||
<script type="text/tikz"> | ||
\begin{tikzpicture}[scale=0.9] | ||
\node[draw, circle] (1) at (0,3) {1}; | ||
\node[draw, circle] (2) at (2,3) {4}; | ||
\node[draw, circle] (3) at (0,1) {2}; | ||
\node[draw, circle] (4) at (2,1) {3}; | ||
\node[draw, circle] (5) at (4,1) {7}; | ||
\node[draw, circle] (6) at (-2,3) {5}; | ||
\node[draw, circle] (7) at (-2,1) {6}; | ||
\path[draw,thick,-] (1) -- (2); | ||
\path[draw,thick,-] (1) -- (3); | ||
\path[draw,thick,-] (1) -- (4); | ||
\path[draw,thick,-] (2) -- (5); | ||
\path[draw,thick,-] (3) -- (6); | ||
\path[draw,thick,-] (3) -- (7); | ||
|
||
\path[draw,thick,-,color=red,line width=2pt] (7) -- (3); | ||
\path[draw,thick,-,color=red,line width=2pt] (3) -- (1); | ||
\path[draw,thick,-,color=red,line width=2pt] (1) -- (2); | ||
\path[draw,thick,-,color=red,line width=2pt] (2) -- (5); | ||
\end{tikzpicture} | ||
</script> | ||
|
||
Note that there may be several maximum-length paths. | ||
In the above path, we could replace node 6 with node 5 | ||
to obtain another path with length 4. | ||
|
||
Next we will discuss two $O(n)$ time algorithms | ||
for calculating the diameter of a tree. | ||
The first algorithm is based on dynamic programming, | ||
and the second algorithm uses two depth-first searches. | ||
|
||
## Algorithm 1 | ||
|
||
A general way to approach many tree problems | ||
is to first root the tree arbitrarily. | ||
After this, we can try to solve the problem | ||
separately for each subtree. | ||
Our first algorithm for calculating the diameter | ||
is based on this idea. | ||
|
||
An important observation is that every path | ||
in a rooted tree has a _highest point_: | ||
the highest node that belongs to the path. | ||
Thus, we can calculate for each node the length | ||
of the longest path whose highest point is the node. | ||
One of those paths corresponds to the diameter of the tree. | ||
|
||
For example, in the following tree, | ||
node 1 is the highest point on the path | ||
that corresponds to the diameter: | ||
|
||
<script type="text/tikz"> | ||
\begin{tikzpicture}[scale=0.9] | ||
\node[draw, circle] (1) at (0,3) {1}; | ||
\node[draw, circle] (2) at (2,1) {4}; | ||
\node[draw, circle] (3) at (-2,1) {2}; | ||
\node[draw, circle] (4) at (0,1) {3}; | ||
\node[draw, circle] (5) at (2,-1) {7}; | ||
\node[draw, circle] (6) at (-3,-1) {5}; | ||
\node[draw, circle] (7) at (-1,-1) {6}; | ||
\path[draw,thick,-] (1) -- (2); | ||
\path[draw,thick,-] (1) -- (3); | ||
\path[draw,thick,-] (1) -- (4); | ||
\path[draw,thick,-] (2) -- (5); | ||
\path[draw,thick,-] (3) -- (6); | ||
\path[draw,thick,-] (3) -- (7); | ||
|
||
\path[draw,thick,-,color=red,line width=2pt] (7) -- (3); | ||
\path[draw,thick,-,color=red,line width=2pt] (3) -- (1); | ||
\path[draw,thick,-,color=red,line width=2pt] (1) -- (2); | ||
\path[draw,thick,-,color=red,line width=2pt] (2) -- (5); | ||
\end{tikzpicture} | ||
</script> | ||
|
||
We calculate for each node $x$ two values: | ||
|
||
- `to_leaf(x)`: the maximum length of a path from `x` to any leaf | ||
- `max_length(x)`: the maximum length of a path whose highest point is $x$ | ||
|
||
For example, in the above tree, | ||
`to_leaf(1)=2`, because there is a path | ||
$1 \rightarrow 2 \rightarrow 6$, | ||
and `max_length(1)=4`, | ||
because there is a path | ||
$6 \rightarrow 2 \rightarrow 1 \rightarrow 4 \rightarrow 7$. | ||
In this case, `max_length(1)` equals the diameter. | ||
|
||
Dynamic programming can be used to calculate the above | ||
values for all nodes in $O(n)$ time. | ||
First, to calculate `to_leaf(x)`, | ||
we go through the children of $x$, | ||
choose a child $c$ with maximum `to_leaf(c)` | ||
and add one to this value. | ||
Then, to calculate `max_length(x)`, | ||
we choose two distinct children $a$ and $b$ | ||
such that the sum `to_leaf(a)+to_leaf(b)` | ||
is maximum and add two to this sum. | ||
|
||
## Algorithm 2 | ||
|
||
Another efficient way to calculate the diameter | ||
of a tree is based on two depth-first searches. | ||
First, we choose an arbitrary node $a$ in the tree | ||
and find the farthest node $b$ from $a$. | ||
Then, we find the farthest node $c$ from $b$. | ||
The diameter of the tree is the distance between $b$ and $c$. | ||
|
||
In the following graph, $a$, $b$ and $c$ could be: | ||
|
||
<script type="text/tikz"> | ||
\begin{tikzpicture}[scale=0.9] | ||
\node[draw, circle] (1) at (0,3) {1}; | ||
\node[draw, circle] (2) at (2,3) {4}; | ||
\node[draw, circle] (3) at (0,1) {2}; | ||
\node[draw, circle] (4) at (2,1) {3}; | ||
\node[draw, circle] (5) at (4,1) {7}; | ||
\node[draw, circle] (6) at (-2,3) {5}; | ||
\node[draw, circle] (7) at (-2,1) {6}; | ||
\path[draw,thick,-] (1) -- (2); | ||
\path[draw,thick,-] (1) -- (3); | ||
\path[draw,thick,-] (1) -- (4); | ||
\path[draw,thick,-] (2) -- (5); | ||
\path[draw,thick,-] (3) -- (6); | ||
\path[draw,thick,-] (3) -- (7); | ||
\node[color=red] at (2,1.6) {a}; | ||
\node[color=red] at (-2,1.6) {b}; | ||
\node[color=red] at (4,1.6) {c}; | ||
|
||
\path[draw,thick,-,color=red,line width=2pt] (7) -- (3); | ||
\path[draw,thick,-,color=red,line width=2pt] (3) -- (1); | ||
\path[draw,thick,-,color=red,line width=2pt] (1) -- (2); | ||
\path[draw,thick,-,color=red,line width=2pt] (2) -- (5); | ||
\end{tikzpicture} | ||
</script> | ||
|
||
This is an elegant method, but why does it work? | ||
|
||
It helps to draw the tree differently so that | ||
the path that corresponds to the diameter | ||
is horizontal, and all other | ||
nodes hang from it: | ||
|
||
<script type="text/tikz"> | ||
\begin{tikzpicture}[scale=0.9] | ||
\node[draw, circle] (1) at (2,1) {1}; | ||
\node[draw, circle] (2) at (4,1) {4}; | ||
\node[draw, circle] (3) at (0,1) {2}; | ||
\node[draw, circle] (4) at (2,-1) {3}; | ||
\node[draw, circle] (5) at (6,1) {7}; | ||
\node[draw, circle] (6) at (0,-1) {5}; | ||
\node[draw, circle] (7) at (-2,1) {6}; | ||
\path[draw,thick,-] (1) -- (2); | ||
\path[draw,thick,-] (1) -- (3); | ||
\path[draw,thick,-] (1) -- (4); | ||
\path[draw,thick,-] (2) -- (5); | ||
\path[draw,thick,-] (3) -- (6); | ||
\path[draw,thick,-] (3) -- (7); | ||
\node[color=red] at (2,-1.6) {a}; | ||
\node[color=red] at (-2,1.6) {b}; | ||
\node[color=red] at (6,1.6) {c}; | ||
\node[color=red] at (2,1.6) {x}; | ||
|
||
\path[draw,thick,-,color=red,line width=2pt] (7) -- (3); | ||
\path[draw,thick,-,color=red,line width=2pt] (3) -- (1); | ||
\path[draw,thick,-,color=red,line width=2pt] (1) -- (2); | ||
\path[draw,thick,-,color=red,line width=2pt] (2) -- (5); | ||
\end{tikzpicture} | ||
</script> | ||
|
||
Node $x$ indicates the place where the path | ||
from node $a$ joins the path that corresponds | ||
to the diameter. | ||
The farthest node from $a$ | ||
is node $b$, node $c$ or some other node | ||
that is at least as far from node $x$. | ||
Thus, this node is always a valid choice for | ||
an endpoint of a path that corresponds to the diameter. | ||
|
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# Tree algorithms | ||
|
||
A **tree** is a connected, acyclic graph | ||
that consists of $n$ nodes and $n-1$ edges. | ||
Removing any edge from a tree divides it | ||
into two components, | ||
and adding any edge to a tree creates a cycle. | ||
Moreover, there is always a unique path between any | ||
two nodes of a tree. | ||
|
||
For example, the following tree consists of 8 nodes and 7 edges: | ||
|
||
<script type="text/tikz"> | ||
\begin{tikzpicture}[scale=0.9] | ||
\node[draw, circle] (1) at (0,3) {1}; | ||
\node[draw, circle] (2) at (2,3) {4}; | ||
\node[draw, circle] (3) at (0,1) {2}; | ||
\node[draw, circle] (4) at (2,1) {3}; | ||
\node[draw, circle] (5) at (4,1) {7}; | ||
\node[draw, circle] (6) at (-2,3) {5}; | ||
\node[draw, circle] (7) at (-2,1) {6}; | ||
\node[draw, circle] (8) at (-4,1) {8}; | ||
\path[draw,thick,-] (1) -- (2); | ||
\path[draw,thick,-] (1) -- (3); | ||
\path[draw,thick,-] (1) -- (4); | ||
\path[draw,thick,-] (2) -- (5); | ||
\path[draw,thick,-] (3) -- (6); | ||
\path[draw,thick,-] (3) -- (7); | ||
\path[draw,thick,-] (7) -- (8); | ||
\end{tikzpicture} | ||
</script> | ||
|
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The **leaves** of a tree are the nodes | ||
with degree 1, i.e., with only one neighbor. | ||
For example, the leaves of the above tree | ||
are nodes 3, 5, 7 and 8. | ||
|
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In a **rooted** tree, one of the nodes | ||
is appointed the **root** of the tree, | ||
and all other nodes are | ||
placed underneath the root. | ||
For example, in the following tree, | ||
node 1 is the root node. | ||
|
||
<script type="text/tikz"> | ||
\begin{tikzpicture}[scale=0.9] | ||
\node[draw, circle] (1) at (0,3) {1}; | ||
\node[draw, circle] (4) at (2,1) {4}; | ||
\node[draw, circle] (2) at (-2,1) {2}; | ||
\node[draw, circle] (3) at (0,1) {3}; | ||
\node[draw, circle] (7) at (2,-1) {7}; | ||
\node[draw, circle] (5) at (-3,-1) {5}; | ||
\node[draw, circle] (6) at (-1,-1) {6}; | ||
\node[draw, circle] (8) at (-1,-3) {8}; | ||
\path[draw,thick,-] (1) -- (2); | ||
\path[draw,thick,-] (1) -- (3); | ||
\path[draw,thick,-] (1) -- (4); | ||
\path[draw,thick,-] (2) -- (5); | ||
\path[draw,thick,-] (2) -- (6); | ||
\path[draw,thick,-] (4) -- (7); | ||
\path[draw,thick,-] (6) -- (8); | ||
\end{tikzpicture} | ||
</script> | ||
|
||
In a rooted tree, the **children** of a node | ||
are its lower neighbors, and the **parent** of a node | ||
is its upper neighbor. | ||
Each node has exactly one parent, | ||
except for the root that does not have a parent. | ||
For example, in the above tree, | ||
the children of node 2 are nodes 5 and 6, | ||
and its parent is node 1. | ||
|
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The structure of a rooted tree is _recursive_: | ||
each node of the tree acts as the root of a **subtree** | ||
that contains the node itself and all nodes | ||
that are in the subtrees of its children. | ||
For example, in the above tree, the subtree of node 2 | ||
consists of nodes 2, 5, 6 and 8: | ||
|
||
<script type="text/tikz"> | ||
\begin{tikzpicture}[scale=0.9] | ||
\node[draw, circle] (2) at (-2,1) {2}; | ||
\node[draw, circle] (5) at (-3,-1) {5}; | ||
\node[draw, circle] (6) at (-1,-1) {6}; | ||
\node[draw, circle] (8) at (-1,-3) {8}; | ||
\path[draw,thick,-] (2) -- (5); | ||
\path[draw,thick,-] (2) -- (6); | ||
\path[draw,thick,-] (6) -- (8); | ||
\end{tikzpicture} | ||
</script> |
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# Tree traversal | ||
|
||
General graph traversal algorithms | ||
can be used to traverse the nodes of a tree. | ||
However, the traversal of a tree is easier to implement than | ||
that of a general graph, because | ||
there are no cycles in the tree and it is not | ||
possible to reach a node from multiple directions. | ||
|
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The typical way to traverse a tree is to start | ||
a depth-first search at an arbitrary node. | ||
The following recursive function can be used: | ||
|
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```rust | ||
# let adj = [vec![], vec![2, 3, 4], vec![5, 6], vec![], vec![7], vec![], vec![8], vec![], vec![]]; | ||
# dfs(1,0,&adj); | ||
fn dfs(s: usize, e: usize, adj: &[Vec<usize>]) { | ||
// process node s | ||
# println!("{s}"); | ||
for u in &adj[s] { | ||
if *u != e {dfs(*u, s, adj)} | ||
} | ||
} | ||
``` | ||
|
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The function is given two parameters: the current node $s$ | ||
and the previous node $e$. | ||
The purpose of the parameter $e$ is to make sure | ||
that the search only moves to nodes | ||
that have not been visited yet. | ||
|
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The following function call starts the search | ||
at node $x$: | ||
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```rust, ignore | ||
dfs(x, 0, &adg); | ||
``` | ||
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In the first call $e=0$, because there is no | ||
previous node, and it is allowed | ||
to proceed to any direction in the tree. | ||
|
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## Dynamic programming | ||
|
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Dynamic programming can be used to calculate | ||
some information during a tree traversal. | ||
Using dynamic programming, we can, for example, | ||
calculate in $O(n)$ time for each node of a rooted tree the | ||
number of nodes in its subtree | ||
or the length of the longest path from the node | ||
to a leaf. | ||
|
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As an example, let us calculate for each node $s$ | ||
a value `count[s]`: the number of nodes in its subtree. | ||
The subtree contains the node itself and | ||
all nodes in the subtrees of its children, | ||
so we can calculate the number of nodes | ||
recursively using the following code: | ||
|
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```rust | ||
# let adj = [vec![], vec![2, 3, 4], vec![5, 6], vec![], vec![7], vec![], vec![8], vec![], vec![]]; | ||
# let mut count = vec![0; 9]; | ||
# dfs(1,0,&adj, &mut count); | ||
fn dfs(s: usize, e: usize, adj: &[Vec<usize>], count: &mut [usize]){ | ||
# println!("count: {:?}", &count); | ||
count[s] = 1; | ||
for u in &adj[s] { | ||
if *u == e {continue} | ||
dfs(*u, s, adj, count); | ||
count[s] += count[*u]; | ||
} | ||
} | ||
``` |