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Fix 180-degree rotated buffers without Y_INVERT #79

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Nov 17, 2020
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5 changes: 3 additions & 2 deletions render.c
Original file line number Diff line number Diff line change
Expand Up @@ -104,10 +104,11 @@ cairo_surface_t *render(struct grim_state *state, struct grim_box *geometry,
cairo_matrix_translate(&matrix,
(double)output->geometry.width / 2,
(double)output->geometry.height / 2);
cairo_matrix_rotate(&matrix, get_output_rotation(output->transform));
cairo_matrix_scale(&matrix,
(double)raw_output_width / output_width * output_flipped_x,
(double)raw_output_width / output_width,
(double)raw_output_height / output_height * output_flipped_y);
cairo_matrix_rotate(&matrix, -get_output_rotation(output->transform));
cairo_matrix_scale(&matrix, output_flipped_x, 1);
cairo_matrix_translate(&matrix,
-(double)output_width / 2,
-(double)output_height / 2);
Expand Down