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render: add wlr_render_subtexture_with_matrix
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This renders only a subset of the texture, instead of the full texture.
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emersion committed Jun 8, 2020
1 parent 089fbbc commit 925f900
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Showing 5 changed files with 56 additions and 15 deletions.
6 changes: 3 additions & 3 deletions include/wlr/render/interface.h
Original file line number Diff line number Diff line change
Expand Up @@ -32,9 +32,9 @@ struct wlr_renderer_impl {
void (*end)(struct wlr_renderer *renderer);
void (*clear)(struct wlr_renderer *renderer, const float color[static 4]);
void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
bool (*render_texture_with_matrix)(struct wlr_renderer *renderer,
struct wlr_texture *texture, const float matrix[static 9],
float alpha);
bool (*render_subtexture_with_matrix)(struct wlr_renderer *renderer,
struct wlr_texture *texture, const struct wlr_texture_box *box,
const float matrix[static 9], float alpha);
void (*render_quad_with_matrix)(struct wlr_renderer *renderer,
const float color[static 4], const float matrix[static 9]);
void (*render_ellipse_with_matrix)(struct wlr_renderer *renderer,
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12 changes: 12 additions & 0 deletions include/wlr/render/wlr_renderer.h
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,11 @@ struct wlr_renderer {
} events;
};

struct wlr_texture_box {
float x, y;
float width, height;
};

struct wlr_renderer *wlr_renderer_autocreate(struct wlr_egl *egl, EGLenum platform,
void *remote_display, EGLint *config_attribs, EGLint visual_id);

Expand All @@ -54,6 +59,13 @@ bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
*/
bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const float matrix[static 9], float alpha);
/**
* Renders the requested texture using the provided matrix, after cropping it
* to the provided rectangle.
*/
bool wlr_render_subtexture_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const struct wlr_texture_box *box,
const float matrix[static 9], float alpha);
/**
* Renders a solid rectangle in the specified color.
*/
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8 changes: 7 additions & 1 deletion include/wlr/types/wlr_surface.h
Original file line number Diff line number Diff line change
Expand Up @@ -42,10 +42,16 @@ struct wlr_surface_state {
int width, height; // in surface-local coordinates
int buffer_width, buffer_height;

/**
* The viewport is applied after the surface transform and scale.
*
* If has_src is true, the surface content is cropped to the provided
* rectangle.
*/
struct {
bool has_src, has_dst;
double src_x, src_y, src_width, src_height;
int dst_width, dst_height;
int dst_width, dst_height; // in surface-local coordinates
} viewport;

struct wl_listener buffer_destroy;
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28 changes: 19 additions & 9 deletions render/gles2/renderer.c
Original file line number Diff line number Diff line change
Expand Up @@ -86,18 +86,19 @@ static void gles2_scissor(struct wlr_renderer *wlr_renderer,
POP_GLES2_DEBUG;
}

static void draw_quad(void) {
static void draw_quad_with_texcoord(GLfloat x1, GLfloat y1,
GLfloat x2, GLfloat y2) {
GLfloat verts[] = {
1, 0, // top right
0, 0, // top left
1, 1, // bottom right
0, 1, // bottom left
};
GLfloat texcoord[] = {
1, 0, // top right
0, 0, // top left
1, 1, // bottom right
0, 1, // bottom left
x2, y1, // top right
x1, y1, // top left
x2, y2, // bottom right
x1, y2, // bottom left
};

glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
Expand All @@ -112,8 +113,13 @@ static void draw_quad(void) {
glDisableVertexAttribArray(1);
}

static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
struct wlr_texture *wlr_texture, const float matrix[static 9],
static void draw_quad(void) {
draw_quad_with_texcoord(0, 0, 1, 1);
}

static bool gles2_render_subtexture_with_matrix(
struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
const struct wlr_texture_box *box, const float matrix[static 9],
float alpha) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
Expand Down Expand Up @@ -162,7 +168,11 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
glUniform1i(shader->tex, 0);
glUniform1f(shader->alpha, alpha);

draw_quad();
GLfloat x1 = box->x / wlr_texture->width;
GLfloat y1 = box->y / wlr_texture->height;
GLfloat x2 = (box->x + box->width) / wlr_texture->width;
GLfloat y2 = (box->y + box->height) / wlr_texture->height;
draw_quad_with_texcoord(x1, y1, x2, y2);

glBindTexture(texture->target, 0);

Expand Down Expand Up @@ -412,7 +422,7 @@ static const struct wlr_renderer_impl renderer_impl = {
.end = gles2_end,
.clear = gles2_clear,
.scissor = gles2_scissor,
.render_texture_with_matrix = gles2_render_texture_with_matrix,
.render_subtexture_with_matrix = gles2_render_subtexture_with_matrix,
.render_quad_with_matrix = gles2_render_quad_with_matrix,
.render_ellipse_with_matrix = gles2_render_ellipse_with_matrix,
.formats = gles2_renderer_formats,
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17 changes: 15 additions & 2 deletions render/wlr_renderer.c
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
assert(impl->begin);
assert(impl->clear);
assert(impl->scissor);
assert(impl->render_texture_with_matrix);
assert(impl->render_subtexture_with_matrix);
assert(impl->render_quad_with_matrix);
assert(impl->render_ellipse_with_matrix);
assert(impl->formats);
Expand Down Expand Up @@ -80,8 +80,21 @@ bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const float matrix[static 9],
float alpha) {
struct wlr_texture_box box = {
.x = 0,
.y = 0,
.width = texture->width,
.height = texture->height,
};
return wlr_render_subtexture_with_matrix(r, texture, &box, matrix, alpha);
}

bool wlr_render_subtexture_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const struct wlr_texture_box *box,
const float matrix[static 9], float alpha) {
assert(r->rendering);
return r->impl->render_texture_with_matrix(r, texture, matrix, alpha);
return r->impl->render_subtexture_with_matrix(r, texture,
box, matrix, alpha);
}

void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
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