SoundEditor
emutyworks edited this page Feb 3, 2024
·
24 revisions
This is a tool to check the sound parameters to set in assembly code.
- Related project
SoundDriver
Sound driver for Game Boy developed in Assembly language. (Generate sound data from DefleMask .DMF file)
Demo version ROM | Source | |
---|---|---|
sound_editor_v06.gbc | Supported edit wave data and playback. :D | YouTube |
sound_editor_v05.gbc | Supported automatically increases or decreases octave according to notes. | YouTube |
sound_editor_v04.gbc | Supported Channel 1 playback. | YouTube |
sound_editor_v03.gbc | Fixed bug and optimized the code. | YouTube(Ver 0.1) 1 / 2 |
*Change mode with SELECT button.
- Supported edit wave data and playback.
- Supported automatically increases or decreases octave according to notes.
- Supported Channel 1 playback.
- Supported Noise playback.
- Download this file.
hardware.inc (GitHub)
https://github.com/emutyworks/Learning-GB-Programming/tree/main/SoundEditor
rgbasm -H -o main.o main.asm
rgblink -t -o sound_editor.gbc main.o
rgbfix -v -p 0 -C sound_editor.gbc
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