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Balance: Steepen the scaling of damage with tier, bringing it closer to the scaling of HP and mitigating the issue of dying too fast in human space. #29778

Balance: Steepen the scaling of damage with tier, bringing it closer to the scaling of HP and mitigating the issue of dying too fast in human space.

Balance: Steepen the scaling of damage with tier, bringing it closer to the scaling of HP and mitigating the issue of dying too fast in human space. #29778

Triggered via pull request May 19, 2024 20:28
Status Success
Total duration 1m 7s
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