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…hips. Weapon space is not yet set for the ships.
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# Copyright (c) 2016 by Michael Zahniser | ||
# | ||
# Endless Sky is free software: you can redistribute it and/or modify it under the | ||
# terms of the GNU General Public License as published by the Free Software | ||
# Foundation, either version 3 of the License, or (at your option) any later version. | ||
# | ||
# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY | ||
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A | ||
# PARTICULAR PURPOSE. See the GNU General Public License for more details. | ||
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outfit "Small Collector Module" | ||
category "Power" | ||
cost 60000 | ||
thumbnail "outfit/unknown" | ||
"mass" 8 | ||
"outfit space" -8 | ||
"solar collection" .8 | ||
"heat generation" .4 | ||
description "Solar power is the mainstay of the Coalition's merchant marine. The design of these panels has been refined over the millennia, growing ever more efficient." | ||
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outfit "Large Collector Module" | ||
category "Power" | ||
cost 300000 | ||
thumbnail "outfit/unknown" | ||
"mass" 28 | ||
"outfit space" -28 | ||
"solar collection" 3.3 | ||
"heat generation" 1.5 | ||
description "One of these solar panels is enough to meet the energy needs of a medium-sized Coalition civilian ship, especially given the energy efficiency of their engines and the fact that under their laws only Heliarch ships are allowed to have weapons." | ||
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outfit "Small Battery Module" | ||
category "Power" | ||
cost 44000 | ||
thumbnail "outfit/unknown" | ||
"mass" 4 | ||
"outfit space" -4 | ||
"energy capacity" 900 | ||
description "Because Coalition ships rely on solar power, they must also be able to store a substantial amount of energy. This small battery pack is much more efficient than comparable human technology." | ||
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outfit "Large Battery Module" | ||
category "Power" | ||
cost 340000 | ||
thumbnail "outfit/unknown" | ||
"mass" 18 | ||
"outfit space" -18 | ||
"energy capacity" 4500 | ||
description "This battery pack stores enough power to allow a Heliarch ship to continue maneuvering even when its solar panels are only producing a fraction of their peak output." | ||
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outfit "Small Shield Module" | ||
category "Systems" | ||
cost 84000 | ||
thumbnail "outfit/unknown" | ||
"mass" 11 | ||
"outfit space" -11 | ||
"shield generation" .28 | ||
"shield energy" .28 | ||
"shield heat" .1 | ||
description "Although combat is almost unheard of in Coalition space, almost all of their ships are able to recharge their shields when necessary." | ||
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outfit "Large Shield Module" | ||
category "Systems" | ||
cost 553000 | ||
thumbnail "outfit/unknown" | ||
"mass" 39 | ||
"outfit space" -39 | ||
"shield generation" 1.3 | ||
"shield energy" 1.3 | ||
"shield heat" .5 | ||
description "The Coalition manufactures heavy shield generators for their ships in case they ever face aggression from the Quarg or another species." | ||
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outfit "Small Repair Module" | ||
category "Systems" | ||
cost 64000 | ||
thumbnail "outfit/unknown" | ||
"mass" 6 | ||
"outfit space" -6 | ||
"hull repair rate" .12 | ||
"hull energy" .12 | ||
"hull heat" .1 | ||
description "Arachi ships, which rely more on strong hull than on energy shields, often carry one of these repair modules to allow damaged hull plating to be patched back together on the fly." | ||
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outfit "Large Repair Module" | ||
category "Systems" | ||
cost 553000 | ||
thumbnail "outfit/unknown" | ||
"mass" 21 | ||
"outfit space" -21 | ||
"hull repair rate" .57 | ||
"hull energy" .57 | ||
"hull heat" .5 | ||
description "This hub houses a small fleet of repair robots that can climb around on a ship's hull and repair damage to it, even in the middle of combat." | ||
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outfit "Cooling Module" | ||
category "Systems" | ||
cost 160000 | ||
thumbnail "outfit/unknown" | ||
"mass" 5 | ||
"outfit space" -5 | ||
"cooling" 29 | ||
description "This cooling module consumes energy. To conserve power, it does not ramp up to full strength unless a ship is very close to overheating." | ||
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outfit "Small Thrust Module" | ||
category "Engines" | ||
"cost" 66000 | ||
thumbnail "outfit/unknown" | ||
"mass" 9 | ||
"outfit space" -9 | ||
"engine capacity" -9 | ||
"thrust" 6.6 | ||
"thrusting energy" 0.46 | ||
"thrusting heat" 3.5 | ||
"flare sprite" "effect/atomic flare/tiny" | ||
"frame rate" 14 | ||
"flare sound" "atomic tiny" | ||
description "This tiny thruster produces a considerable amount of thrust... but also a considerable amount of heat." | ||
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outfit "Large Thrust Module" | ||
category "Engines" | ||
"cost" 292000 | ||
thumbnail "outfit/unknown" | ||
"mass" 32 | ||
"outfit space" -32 | ||
"engine capacity" -32 | ||
"thrust" 26.2 | ||
"thrusting energy" 1.7 | ||
"thrusting heat" 12.5 | ||
"flare sprite" "effect/atomic flare/small" | ||
"frame rate" 13 | ||
"flare sound" "atomic small" | ||
description "Coalition engineers prefer to focus on perfecting a few versatile designs rather than producing a wide range of them. This thruster is quite efficient, but large ships will need several of them stacked together to produce sufficient thrust." | ||
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outfit "Small Steering Module" | ||
category "Engines" | ||
"cost" 60000 | ||
thumbnail "outfit/unknown" | ||
"mass" 7 | ||
"outfit space" -7 | ||
"engine capacity" -7 | ||
"turn" 178.8 | ||
"turning energy" 0.26 | ||
"turning heat" 2.3 | ||
description "Despite its high efficiency, this module is not sufficient for any but the tiniest of ships. Instead, the modules are designed with the expectation that ships may use two or three of them in tandem." | ||
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outfit "Large Steering Module" | ||
category "Engines" | ||
"cost" 269000 | ||
thumbnail "outfit/unknown" | ||
"mass" 25 | ||
"outfit space" -25 | ||
"engine capacity" -25 | ||
"turn" 711.9 | ||
"turning energy" 1.0 | ||
"turning heat" 8.2 | ||
description "By focusing on small, modular engines rather than the massive capital ship drives that most other species develop, the Coalition loses some of the potential efficiency for very large ships, but gains a considerable amount of flexibility." |
11 comments
on commit 58fc77b
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Hype
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Was looking at the ship categories.
"Why are they all freighters and transports?"
Rereads the commit title
"Civilian ships"
"Ooooo, there's more to come."
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the spire & sojourner... hand reaches into pants
hype indeed (will start playing again once the 1st update w/ this stuff is out)
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ayyyyyyyyy
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This is going to be a good value update. It adds 50% more different aliens. Doubles the number is you discount the Quarg, Drak and Pug, who are all over the place.
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The Sojourner?
yes please
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MZ, quick question. What tier is the coalition meant to be?
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@jafdy I'd say about 2-2,4 or so (their civilian ships are pretty strong)
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Glad to see solar power is getting some more love!
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The civilian ships are intended to be Tier 1.5. They are governed by a sort of council of elders chosen from among all three constituent species, and that council - the Heliarchs - controls Tier 2.5 warships that combine the best technology of each of the species and that they used in the past to drive the Quarg out of their space. (Or maybe the Quarg just left to avoid fighting; everyone always has different stories about that sort of thing...)
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I'd say about 2-2,4
controls Tier 2.5 warships
dang I was close, hype for sexy big warships
There's gonna be a "cooling energy" stat now?