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Balance: Steepen the scaling of damage with tier, bringing it closer to the scaling of HP and mitigating the issue of dying too fast in human space. #9851

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28 changes: 14 additions & 14 deletions data/coalition/coalition weapons.txt
Original file line number Diff line number Diff line change
Expand Up @@ -34,8 +34,8 @@ outfit "Bombardment Cannon"
"reload" 9
"firing energy" 17
"firing heat" 14
"shield damage" 22
"hull damage" 25
"shield damage" 26.4
"hull damage" 30
description `The Bombardment Cannon was designed during the original war with the Quarg, in order to give Heliarch civilian ships a way to strike Quarg warships from a safe distance. But now, as with all their weapons, its use is limited to Heliarch warships.`

outfit "Bombardment Turret"
Expand Down Expand Up @@ -65,8 +65,8 @@ outfit "Bombardment Turret"
"reload" 3
"firing energy" 17
"firing heat" 14
"shield damage" 22
"hull damage" 25
"shield damage" 26.4
"hull damage" 30
description `A Bombardment Turret is not one of the most dangerous Heliarch weapons, but it has the advantage that it can hit targets a considerable distance away.`

effect "bombardment impact"
Expand Down Expand Up @@ -172,8 +172,8 @@ outfit "Active Finisher"
"radar tracking" .8
"optical tracking" .5
"missile strength" 50
"shield damage" 1500
"hull damage" 1900
"shield damage" 1800
"hull damage" 2280
"hit force" 750

outfit "Finisher Storage Tube"
Expand Down Expand Up @@ -261,8 +261,8 @@ outfit "Heliarch Attractor"
"reload" 1
"firing energy" 4.8
"firing heat" 4.5
"shield damage" 5.4
"hull damage" 4.2
"shield damage" 6.48
"hull damage" 5.04
"firing force" -30
"hit force" -30
description "When battling the Quarg, the Heliarchs learned that the Quarg would not engage in a battle that their ships might be unable to escape. In response, they focused on building weapons that would keep a ship from being able to come to a stop and activate its jump drive."
Expand Down Expand Up @@ -304,8 +304,8 @@ outfit "Heliarch Repulsor"
"reload" 1
"firing energy" 5.9
"firing heat" 1.2
"shield damage" 3.6
"hull damage" 5.8
"shield damage" 4.32
"hull damage" 6.96
"firing force" 60
"hit force" 60
"slowing damage" .1
Expand Down Expand Up @@ -359,8 +359,8 @@ outfit "ion hail"
"lifetime" 40
"random lifetime" 4
"hit force" 1
"shield damage" 12
"hull damage" 5
"shield damage" 14.4
"hull damage" 6
"ion damage" .32
"scrambling damage" .32

Expand Down Expand Up @@ -389,8 +389,8 @@ outfit "Ion Rain Gun"
"reload" 4
"firing energy" 12
"firing heat" 4
"shield damage" 12
"hull damage" 5
"shield damage" 14.4
"hull damage" 6
"ion damage" .32
"scrambling damage" .32
description "Heliarch ships primarily serve as a police force. This weapon is designed to neutralize a target's offensive capabilities until more Heliarch ships can join the fray."
Expand Down
72 changes: 36 additions & 36 deletions data/harvesting.txt
Original file line number Diff line number Diff line change
Expand Up @@ -13,10 +13,10 @@

minable "aluminum"
sprite "asteroid/silicon/spin"
hull 900
"random hull" 200
hull 720
"random hull" 160
payload "Aluminum" 40
"toughness" 6500
"toughness" 5200
explode "smoke" 40
explode "bolide" 40
explode "asteroid crunch large"
Expand All @@ -35,10 +35,10 @@ outfit "Aluminum"

minable "copper"
sprite "asteroid/gold/spin"
hull 1080
"random hull" 240
hull 864
"random hull" 192
payload "Copper" 20
"toughness" 7200
"toughness" 5760
explode "smoke" 20
explode "bolide" 20
explode "asteroid crunch small"
Expand All @@ -57,10 +57,10 @@ outfit "Copper"

minable "gold"
sprite "asteroid/gold/spin"
hull 2520
"random hull" 560
hull 2016
"random hull" 448
payload "Gold" 16
"toughness" 43200
"toughness" 34560
explode "smoke" 20
explode "bolide" 20
explode "asteroid crunch small"
Expand All @@ -79,10 +79,10 @@ outfit "Gold"

minable "iron"
sprite "asteroid/iron/spin"
hull 1440
"random hull" 320
hull 1152
"random hull" 256
payload "Iron" 50
"toughness" 9600
"toughness" 7680
explode "smoke" 40
explode "bolide" 40
explode "asteroid crunch large"
Expand All @@ -101,10 +101,10 @@ outfit "Iron"

minable "lead"
sprite "asteroid/lead/spin"
hull 720
"random hull" 160
hull 576
"random hull" 128
payload "Lead" 32
"toughness" 4400
"toughness" 3520
explode "smoke" 30
explode "bolide" 30
explode "asteroid crunch medium"
Expand All @@ -123,10 +123,10 @@ outfit "Lead"

minable "neodymium"
sprite "asteroid/iron/spin"
hull 3240
"random hull" 720
hull 2592
"random hull" 576
payload "Neodymium" 40
"toughness" 77000
"toughness" 61600
explode "smoke" 40
explode "bolide" 40
explode "asteroid crunch large"
Expand All @@ -145,10 +145,10 @@ outfit "Neodymium"

minable "platinum"
sprite "asteroid/silver/spin"
hull 3600
"random hull" 800
hull 2880
"random hull" 640
payload "Platinum" 16
"toughness" 133000
"toughness" 106400
explode "smoke" 20
explode "bolide" 20
explode "asteroid crunch small"
Expand All @@ -167,10 +167,10 @@ outfit "Platinum"

minable "silicon"
sprite "asteroid/silicon/spin"
hull 360
"random hull" 80
hull 288
"random hull" 64
payload "Silicon" 50
"toughness" 1900
"toughness" 1520
explode "smoke" 40
explode "bolide" 40
explode "asteroid crunch large"
Expand All @@ -189,10 +189,10 @@ outfit "Silicon"

minable "silver"
sprite "asteroid/silver/spin"
hull 1800
"random hull" 400
hull 1440
"random hull" 320
payload "Silver" 20
"toughness" 30850
"toughness" 24680
explode "smoke" 20
explode "bolide" 20
explode "asteroid crunch small"
Expand All @@ -211,10 +211,10 @@ outfit "Silver"

minable "titanium"
sprite "asteroid/titanium/spin"
hull 2160
"random hull" 480
hull 1728
"random hull" 424
payload "Titanium" 32
"toughness" 22800
"toughness" 18240
explode "smoke" 30
explode "bolide" 30
explode "asteroid crunch medium"
Expand All @@ -233,10 +233,10 @@ outfit "Titanium"

minable "tungsten"
sprite "asteroid/titanium/spin"
hull 4320
"random hull" 960
hull 3856
"random hull" 768
payload "Tungsten" 24
"toughness" 57000
"toughness" 45600
explode "smoke" 30
explode "bolide" 30
explode "asteroid crunch medium"
Expand All @@ -255,10 +255,10 @@ outfit "Tungsten"

minable "uranium"
sprite "asteroid/lead/spin"
hull 2880
"random hull" 640
hull 2304
"random hull" 512
payload "Uranium" 24
"toughness" 49400
"toughness" 39520
explode "smoke" 30
explode "bolide" 30
explode "asteroid crunch medium"
Expand Down