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Balance: Steepen the scaling of damage with tier, bringing it closer to the scaling of HP and mitigating the issue of dying too fast in human space. #9851

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148 changes: 74 additions & 74 deletions data/human/weapons.txt
Original file line number Diff line number Diff line change
Expand Up @@ -29,8 +29,8 @@ outfit "Energy Blaster"
"reload" 12
"firing energy" 5.8
"firing heat" 18
"shield damage" 10.6
"hull damage" 6.6
"shield damage" 5.3
"hull damage" 3.3
description "Although not the most accurate or damaging of weapons, the Energy Blaster is popular because it is small enough to be installed on even the tiniest of ships. One blaster is not enough to do appreciable damage to anything larger than a fighter, but a ship equipped with several of them becomes a force to be reckoned with."

outfit "Twin Blaster"
Expand Down Expand Up @@ -65,8 +65,8 @@ outfit "Blaster Submunition"
"hit effect" "blaster impact"
"velocity" 10.625
"lifetime" 48
"shield damage" 10.6
"hull damage" 6.6
"shield damage" 5.3
"hull damage" 3.3

outfit "Blaster Turret"
category "Turrets"
Expand All @@ -90,8 +90,8 @@ outfit "Blaster Turret"
"reload" 6
"firing energy" 5.8
"firing heat" 18
"shield damage" 10.6
"hull damage" 6.6
"shield damage" 5.3
"hull damage" 3.3
description "A Blaster Turret is a pair of Energy Blasters mounted on a rotating platform, allowing it to fire in any direction. Sophisticated software algorithms allow the turret to correct for a target's motion, making the Blaster Turret effective even against small, quickly moving fighters. Because it needs a special mounting point with a 360 degree field of view, not all ships are capable of being equipped with a turret."

outfit "Quad Blaster Turret"
Expand All @@ -116,8 +116,8 @@ outfit "Quad Blaster Turret"
"reload" 3
"firing energy" 5.8
"firing heat" 18
"shield damage" 10.6
"hull damage" 6.6
"shield damage" 5.3
"hull damage" 3.3
description "A Quad Blaster Turret carries four guns on a single turret mount, doubling the firepower of an ordinary Blaster Turret for ships with enough space to install one and energy to drive it."

effect "blaster impact"
Expand Down Expand Up @@ -147,8 +147,8 @@ outfit "Modified Blaster"
"reload" 12
"firing energy" 6.5
"firing heat" 25.2
"shield damage" 13.2
"hull damage" 8.8
"shield damage" 6.6
"hull damage" 4.4
description "This is an Energy Blaster that has been tampered with to increase its power slightly, at the cost of reduced range and higher energy consumption. Modified Blasters also produce an extreme amount of heat when firing, increasing the risk that your ship will overheat."

outfit "Twin Modified Blaster"
Expand Down Expand Up @@ -183,8 +183,8 @@ outfit "Modified Blaster Submunition"
"hit effect" "blaster impact"
"velocity" 10
"lifetime" 48
"shield damage" 13.2
"hull damage" 8.8
"shield damage" 6.6
"hull damage" 4.4

outfit "Modified Blaster Turret"
category "Turrets"
Expand All @@ -208,8 +208,8 @@ outfit "Modified Blaster Turret"
"reload" 6
"firing energy" 6.5
"firing heat" 25.2
"shield damage" 13.2
"hull damage" 8.8
"shield damage" 6.6
"hull damage" 4.4
description "This is a turreted version of the Modified Blaster, which is an Energy Blaster modified for greater power at the cost of higher energy consumption and heat. These turrets are popular with pirates and others who are trying to cram as much firepower into their ships as possible."


Expand All @@ -232,8 +232,8 @@ outfit "Beam Laser"
"reload" 1
"firing energy" .67
"firing heat" 1.6
"shield damage" 1
"hull damage" 1.3
"shield damage" .5
"hull damage" .65
description "In the early part of the space era, the settlements in the region of space known as the Deep developed in relative isolation from the rest of human space. One result of that isolation is that their weapons technology mostly uses beam weapons, instead of the energy projectile weapons that are more common elsewhere."

outfit "Laser Turret"
Expand All @@ -259,8 +259,8 @@ outfit "Laser Turret"
"reload" 1
"firing energy" 1.33
"firing heat" 3.2
"shield damage" 2
"hull damage" 2.6
"shield damage" 1
"hull damage" 1.3
description "Laser Turrets are hated by fighter pilots because it is nearly impossible to dodge them once you are within their reach. This turret carries a pair of lasers and can swivel almost instantly to fire on new targets as they approach. Laser Turrets are especially useful when mounted on slow-moving freighters to fend off packs of small pirate vessels."

effect "beam laser impact"
Expand Down Expand Up @@ -292,8 +292,8 @@ outfit "Heavy Laser"
"reload" 1
"firing energy" 1.33
"firing heat" 2.8
"shield damage" 1.7
"hull damage" 2.4
"shield damage" .85
"hull damage" 1.2
description "The Heavy Laser is an upgraded Beam Laser with a significantly longer range and higher power. It is mostly intended for larger ships, where energy and space are plentiful, but some pilots consider a single Heavy Laser to be a worthwhile alternative to a pair of Beam Lasers, because the longer range makes up for the fact that it does not quite deal twice as much damage."

outfit "Heavy Laser Turret"
Expand All @@ -319,8 +319,8 @@ outfit "Heavy Laser Turret"
"reload" 1
"firing energy" 2.66
"firing heat" 5.6
"shield damage" 3.4
"hull damage" 4.8
"shield damage" 1.7
"hull damage" 2.4
description "For ships with enough space to install one, the Heavy Laser Turret is a powerful weapon, equally useful for driving off fighters and for bombarding larger targets with continuous fire without having to worry about pointing your ship in the right direction."

effect "heavy laser impact"
Expand Down Expand Up @@ -352,10 +352,10 @@ outfit "Mining Laser"
"reload" 1
"firing energy" 1.1
"firing heat" 2.1
"shield damage" .8
"hull damage" 1.4
"minable damage" 1.9
"prospecting" 1
"shield damage" .4
"hull damage" .7
"minable damage" .95
"prospecting" .5
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description "The development of the Beam Laser in the mid-2400s not only led to advancements in space warfare, but also to the field of asteroid mining, as the traditional but inefficient method of towing asteroids to bases for extraction was supplanted by individual spacecraft that could precisely extract the ore from asteroids themselves."
description " The modern Mining Laser is a derivative of the Beam Laser engineered to optimize mineral yield and extraction rates at the expense of range and shield damage."

Expand Down Expand Up @@ -383,10 +383,10 @@ outfit "Mining Laser Turret"
"reload" 1
"firing energy" 1.1
"firing heat" 2.1
"shield damage" .8
"hull damage" 1.4
"minable damage" 1.9
"prospecting" 1
"shield damage" .4
"hull damage" .7
"minable damage" .95
"prospecting" .5
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description "While asteroid miners typically prefer more nimble ships that can keep speed with asteroids, the Mining Laser Turret makes it easier for large and slow ships with spacious cargo holds to mine."
description " Mining Laser Turrets are designed to be used in conjunction with asteroid scanners, as being unable to target asteroids means you have to aim the weapon manually as if it were a fixed gun."

Expand Down Expand Up @@ -437,8 +437,8 @@ outfit "Electron Beam"
"reload" 1
"firing energy" 2
"firing heat" 3.6
"shield damage" 2.4
"hull damage" 3.3
"shield damage" 1.2
"hull damage" 1.65
description "The Electron Beam is a recent development by the Deep Sky labs, a more powerful weapon with a design similar to their perennially popular laser guns."

outfit "Electron Turret"
Expand All @@ -464,8 +464,8 @@ outfit "Electron Turret"
"reload" 1
"firing energy" 4
"firing heat" 7.2
"shield damage" 4.8
"hull damage" 6.6
"shield damage" 2.4
"hull damage" 3.3
description "This turret places two of Deep Sky's recently developed electron beam weapons onto a rotating turret, providing unsurpassed accuracy and power for shooting down fast-moving targets."

effect "electron impact"
Expand Down Expand Up @@ -556,8 +556,8 @@ outfit "Particle Cannon"
"firing force" 10
"firing heat" 120
"hit force" 80
"shield damage" 65
"hull damage" 62
"shield damage" 32.5
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"hull damage" 31
description "The Particle Cannon works by accelerating a short burst of particles to near-relativistic speeds. When mounted on a ship that can turn fast enough to keep it trained on approaching ships, it becomes a nearly unbeatable weapon, capable of destroying smaller ships before they can even approach close enough for their comparatively short-ranged weapons to be effective."

effect "particle impact"
Expand Down Expand Up @@ -602,8 +602,8 @@ outfit "Proton Fragment"
"inaccuracy" 2
"lifetime" 24
"hit force" 6
"shield damage" 10.1
"hull damage" 8.4
"shield damage" 5.05
"hull damage" 4.2

effect "proton impact"
sprite "effect/proton impact"
Expand Down Expand Up @@ -661,8 +661,8 @@ outfit "Plasma Cannon"
"firing energy" 30
"firing heat" 180
"hit force" 30
"shield damage" 63
"hull damage" 25
"shield damage" 31.5
"hull damage" 12.5
"heat damage" 340
description "The Plasma Cannon fires bursts of superheated plasma. In addition to damaging your target, these plasma bursts impart a significant amount of heat, especially to a target whose shields are down."

Expand Down Expand Up @@ -690,8 +690,8 @@ outfit "Plasma Turret"
"firing energy" 30
"firing heat" 180
"hit force" 30
"shield damage" 63
"hull damage" 25
"shield damage" 31.5
"hull damage" 12.5
"heat damage" 340
description "The Plasma Turret is a pair of Plasma Cannons mounted on a turret so that they can fire in any direction. It is a fearsome weapon, but only the largest of ships have the space and the energy that it requires."

Expand Down Expand Up @@ -769,8 +769,8 @@ outfit "Flamethrower Projectile"
"random lifetime" 8
"damage dropoff" 0 198
"dropoff modifier" .5
"shield damage" .8
"hull damage" .7
"shield damage" .4
"hull damage" .35
"heat damage" 125

effect "flamethrower die"
Expand Down Expand Up @@ -849,8 +849,8 @@ outfit "Meteor Missile Launcher"
"turn" 2
"homing" 1
"infrared tracking" .65
"shield damage" 360
"hull damage" 220
"shield damage" 180
"hull damage" 110
"hit force" 220
"missile strength" 6
description "The Meteor Missile is the cheapest and simplest homing weapon available in human space, with only rudimentary infrared tracking systems that can have trouble homing in on targets with low heat levels. True to its name, the missile reaches a very high speed to leave its target's anti-missile defenses with little time to react. The trade-off is maneuverability, so Meteor Missiles are practically useless against agile targets farther than point-blank range."
Expand Down Expand Up @@ -889,8 +889,8 @@ outfit "Meteor Missile Pod"
"turn" 2
"homing" 1
"infrared tracking" .65
"shield damage" 360
"hull damage" 220
"shield damage" 180
"hull damage" 110
"hit force" 220
"missile strength" 6
description "The Meteor Missile is the cheapest and simplest homing weapon available in human space, with only rudimentary infrared tracking systems that can have trouble homing in on targets with low heat levels. True to its name, the missile reaches a very high speed to leave its target's anti-missile defenses with little time to react. The trade-off is maneuverability, so Meteor Missiles are practically useless against agile targets farther than point-blank range."
Expand Down Expand Up @@ -954,8 +954,8 @@ outfit "Sidewinder Missile Launcher"
"turn" 4
"homing" 4
"radar tracking" .9
"shield damage" 260
"hull damage" 180
"shield damage" 130
"hull damage" 90
"hit force" 170
"missile strength" 12
description "The Sidewinder Missile is designed by Lovelace Labs, which is ironically also the designer of the Anti-Missile Turret. Rumors say that the two engineering teams at Lovelace who make the missiles and the anti-missiles are locked in furious competition with each other: the result has been generation after generation of smarter missiles and then smarter turrets to fend them off."
Expand Down Expand Up @@ -995,8 +995,8 @@ outfit "Sidewinder Missile Pod"
"turn" 4
"homing" 4
"radar tracking" .9
"shield damage" 260
"hull damage" 180
"shield damage" 130
"hull damage" 90
"hit force" 170
"missile strength" 12
description "The Sidewinder Missile is designed by Lovelace Labs, which is ironically also the designer of the Anti-Missile Turret. Rumors say that the two engineering teams at Lovelace who make the missiles and the anti-missiles are locked in furious competition with each other: the result has been generation after generation of smarter missiles and then smarter turrets to fend them off."
Expand Down Expand Up @@ -1051,8 +1051,8 @@ outfit "Javelin Pod"
"reload" 15
"firing energy" .2
"firing heat" 12
"shield damage" 48
"hull damage" 26
"shield damage" 24
"hull damage" 13
"hit force" 50
"missile strength" 3
description "The Javelin Pod fires a rapid stream of unguided missiles. A Javelin Pod does far more damage than any gun of a comparable size, and has a longer range as well, but once a ship has expended all of its ammunition it must leave combat and find a planet where it can buy more, which makes Javelins less useful in protracted battles."
Expand Down Expand Up @@ -1081,8 +1081,8 @@ outfit "Javelin Mini Pod"
"burst reload" 15
"firing energy" .2
"firing heat" 12
"shield damage" 48
"hull damage" 26
"shield damage" 24
"hull damage" 13
"hit force" 50
"missile strength" 3
description "The Javelin Pod fires a rapid stream of unguided missiles. A Javelin Pod does far more damage than any gun of a comparable size, and has a longer range as well, but once a ship has expended all of its ammunition it must leave combat and find a planet where it can buy more, which makes Javelins less useful in protracted battles."
Expand Down Expand Up @@ -1114,8 +1114,8 @@ outfit "Javelin Turret"
"reload" 7.5
"firing energy" .2
"firing heat" 12
"shield damage" 48
"hull damage" 26
"shield damage" 24
"hull damage" 13
"hit force" 50
"missile strength" 3
description "Mounting not one but two Javelin Pods, the Javelin Turret delivers a torrential downpour of unguided missiles that deal noticeably more damage than other turreted weapons of the same size, at the expense of using a prodigious amount of ammo due to its high fire rate. For that reason, these turrets are commonly paired with Javelin Storage Crates and weapons that don't require the use of ammunition to fall back on once all of the missiles are expended."
Expand Down Expand Up @@ -1172,8 +1172,8 @@ outfit "Torpedo Launcher"
"turn" 1.5
"homing" 3
"optical tracking" .8
"shield damage" 820
"hull damage" 820
"shield damage" 410
"hull damage" 410
"hit force" 300
"missile strength" 30
description "Torpedoes are the most powerful homing weapon, but they move slowly enough that fast ships can simply outrun them, making them most useful against large targets or against small ships at times when they are too distracted to dodge. Torpedo launchers are also much larger than other missile systems, so they are most often found in capital ships."
Expand Down Expand Up @@ -1212,8 +1212,8 @@ outfit "Torpedo Pod"
"turn" 1.5
"homing" 3
"optical tracking" .8
"shield damage" 820
"hull damage" 820
"shield damage" 410
"hull damage" 410
"hit force" 300
"missile strength" 30
description "Torpedoes are the most powerful homing weapon, but they move slowly enough that fast ships can simply outrun them, making them most useful against large targets or against small ships at times when they are too distracted to dodge."
Expand Down Expand Up @@ -1277,8 +1277,8 @@ outfit "Typhoon Launcher"
"turn" 1.5
"homing" 4
"optical tracking" .9
"shield damage" 1050
"hull damage" 1050
"shield damage" 525
"hull damage" 525
"hit force" 450
"missile strength" 40
description "Typhoon Torpedoes are an improved torpedo technology; they do considerably more damage than ordinary torpedoes. However, they are also much slower, because they are intended mostly for use against large and slow-moving capital ships. As a result, sufficiently skilled pilots can often dodge around them."
Expand Down Expand Up @@ -1317,8 +1317,8 @@ outfit "Typhoon Pod"
"turn" 1.5
"homing" 4
"optical tracking" .9
"shield damage" 1050
"hull damage" 1050
"shield damage" 525
"hull damage" 525
"hit force" 450
"missile strength" 40
description "Typhoon Torpedoes are an improved torpedo technology; they do considerably more damage than ordinary torpedoes. However, they are also much slower, because they are intended mostly for use against large and slow-moving capital ships. As a result, sufficiently skilled pilots can often dodge around them."
Expand Down Expand Up @@ -1378,8 +1378,8 @@ outfit "Heavy Rocket Launcher"
"drag" .025
"trigger radius" 20
"blast radius" 50
"shield damage" 1060
"hull damage" 900
"shield damage" 530
"hull damage" 450
"hit force" 600
"missile strength" 16
description "Heavy Rockets are the most powerful missile weapon available, but at a price: instead of having a homing system, they simply fire straight forward and rely on a proximity trigger to set them off. Once triggered, however, they damage all ships within their blast radius, making them highly effective against clusters of fighters."
Expand Down Expand Up @@ -1415,8 +1415,8 @@ outfit "Heavy Rocket Pod"
"drag" .025
"trigger radius" 20
"blast radius" 50
"shield damage" 1060
"hull damage" 900
"shield damage" 530
"hull damage" 450
"hit force" 600
"missile strength" 16
description "Heavy Rockets are the most powerful missile weapon available, but at a price: instead of having a homing system, they simply fire straight forward and rely on a proximity trigger to set them off. Once triggered, however, they damage all ships within their blast radius, making them highly effective against clusters of fighters."
Expand Down Expand Up @@ -1470,8 +1470,8 @@ outfit "Nuclear Missile"
"optical tracking" 1
"trigger radius" 30
"blast radius" 150
"shield damage" 9000
"hull damage" 7000
"shield damage" 4500
"hull damage" 3500
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"hit force" 4000
"missile strength" 200
description "It has been centuries since the last nuclear war was fought, and until very recently, most people in the galaxy assumed that that era of chaos and destruction was forever behind us..."
Expand Down Expand Up @@ -1602,8 +1602,8 @@ outfit "gbullet"
"random velocity" 8
"lifetime" 20
"random lifetime" 5
"shield damage" 3
"hull damage" 6
"shield damage" 1.5
"hull damage" 3
"hit force" 2
"hit effect" "bullet impact"

Expand Down